Share:    Facebook Facebook Reddit

[RATE MY TEAM] My VGC 15 Team
#3
(Dec 18, 2014, 10:51 PM)z2porygon Wrote: Here is what I would personally improve:
[Image: gallade-mega.gif]
Gallade @ Galladite
Ability: Steadfast/Justified
Level: 50
EVs: 72 HP / 96 Atk / 48 Def / 40 SpD / 252 Spe
Jolly Nature
- Protect
- Ice Punch
- Close Combat
- Knock Off

The EVs give Mega-Gallade the chance to mega with Protect and outspeed threats such as Jolly 4hp/252atk/252spd Garchomp and OHKO it. Close combat for Hydreigon (survives scarf and faster than specs) and other threats. The rest of the Evs are for surviving hits. With Close Combat drop and Intimidate will make Gallade weak fast, so make safe plays with this pokemon.

No image possible :/
Meowstic @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 236 HP / 32 Def / 32 SpD / 208 Spe
Jolly Nature
- Thunder Wave
- Charm
- Fake Out
- Safeguard

The EVs are designed for outspeeding neutral Thundurus w/ Prankster and Bullet Punch Mega-Lucario easily setting up safeguard or charming physical threats. Fake out support helps Mega-Gallade OHKO or massive damage on choice scarf and is great for certain pokemon that you don't want attacking. T-Wave is still on this set, of course.

[Image: talonflame.gif]
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 104 HP / 252 Atk / 152 Spe
Jolly Nature
- Brave Bird
- Overheat
- Taunt
- Quick Guard

This set does the same thing you want to do but does more. Max attack Brave Bird and Overheat (for steel types) do massive damage and possibly OHKO. The EVs are designed for it to outspeed Mega-Lucario so Overheat can be effective since Brave Bird can deal with other faster pokemon. Quick Guard is for priority moves that targets opponent's Talonflame Brave bird that usually target Mega-Gallade. Taunt is to shut down support.

[Image: cacturne.gif]
Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Seed Bomb
- Sucker Punch
- Spiky Shield
- Destiny Bond

The Evs didn't change since Cacture has no real bulk but I removed Spikes for Spiky Shield because Cacture needs protection since it might be doubled-up. Also Spikes are hard to use in VGC format because switching is rarer than singles and Cacture will waste a turn for them which it can be OHKO (I think you can see this from the 3 Smogan Double Battles in which Cacture never used Spikes)

[Image: klinklang.gif]
Klinklang @ Air Balloon
Ability: Clear Body
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Thunder Wave

I like you for using this pokemon but Klinklang is out-class by a lot of pokemon since Earthquake and Fire-moves will almost always be on a VGC team. I replaced Life Orb for Air Balloon in order to avoid Earthquake while setting up. Wild charge is for Talonflame and Water-pokemon that will resist Gear Grind because a setting up Klinklang probably will not Volt Switch. Easily can be OHKO by Garchomp, Talonflame, Ludicolo, Mega-Lucario, Mega-Swampert, Mega-Lopunny, Landorus-T, Mega-Charizard, etc; this list goes on.

[Image: goodra.gif]
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Fire Blast
- Ice Beam

I would replace Earthquake with ice beam because max atk Goodra cannot OHKO Heatran with EQ. But then there would be no spread move damage. So test both and find out which move helps the team.

If you need to move EVs around go ahead and adjust accordingly but its your team so do what you wish.
Also I did damage calcution w/ this calculator against common treats | http://sweepercalc.com/swc/
And I used the updated speed tiers list to help me invest in the right amount of speed | http://nuggetbridge.com/articles/vgc-15-...eed-tiers/

Thanks man I'll be changing a couple things but everything (just because I like them have some of those moves or items even if I don't always win because of them, it's just who I am) thanks for all the help Smile
~Visit PokemonForever's Twitter Page~
Ha! You've underestimated my stupidity.
~Virtual Polygon Duck of Team Forum~
Reply


Messages In This Thread
My VGC 15 Team - by ChaseInfinity - Dec 18, 2014, 07:03 PM
RE: My VGC 15 Team - by z2porygon - Dec 18, 2014, 10:51 PM
RE: My VGC 15 Team - by ChaseInfinity - Dec 19, 2014, 04:28 AM
RE: My VGC 15 Team - by Eeveeli - Dec 26, 2014, 12:24 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 01:24 PM
RE: My VGC 15 Team - by ChaseInfinity - Dec 26, 2014, 01:30 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 01:32 PM
RE: My VGC 15 Team - by Eeveeli - Dec 26, 2014, 01:34 PM
RE: My VGC 15 Team - by ChaseInfinity - Dec 26, 2014, 01:35 PM
RE: My VGC 15 Team - by evilsabre - Dec 26, 2014, 01:35 PM
RE: My VGC 15 Team - by ChaseInfinity - Dec 26, 2014, 01:36 PM
RE: My VGC 15 Team - by Eckley - Dec 26, 2014, 01:36 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 01:41 PM
RE: My VGC 15 Team - by evilsabre - Dec 26, 2014, 02:22 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 02:25 PM
RE: My VGC 15 Team - by evilsabre - Dec 26, 2014, 02:30 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 02:35 PM
RE: My VGC 15 Team - by evilsabre - Dec 26, 2014, 02:42 PM
RE: My VGC 15 Team - by IceyGamer - Dec 26, 2014, 03:04 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)