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[RATE MY TEAM] First Sun & Moon VGC Team Mk. II
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Well will Sun and Moon finally here, its time i get back into the VGC scene. I disliked the direction the game went for competitive in ORAS.

Here is the first team i have created and have had success with. Its not perfect by any means but I feel it a good start point.
I tried using the Ultra Beasts as well but non fit on what I build.

Now on with the team!

[Image: comfey.png]
Comfey @ Leftovers
Ability: Triage
Level: 50
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Floral Healing
- Trick Room
- Helping Hand
- Protect
Here we have the base of the whole team really, I wanted to use this cute little guy and after I learned he got Trick Room. I gave him a more defensive set to help him heal and support the team.Normally I don't care for Pokemon without an attacking moved, but from my testing Comfey is doing alright with it since after trick room is up, itll just use Helping Hand or Healing with its partner.

[Image: golem-alola.png]
Golem-Alola @ Rockium Z
Ability: Galvanize
Level: 50
EVs: 56 HP / 252 Atk / 200 SpD
Adamant Nature
IVs: 0 Spe
- Rock Slide
- Protect
- Return
- Explosion
Though a little tricky to get going since it requires trick room to make a dent in a team, Golem can make a dent. The Sp. Def is mainly there to help Golem to survive but I am unsure of keeping it.

[Image: tapubulu.png]
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
Level: 50
EVs: 100 HP / 208 Atk / 100 Def / 100 SpD
Adamant Nature
- Horn Leech
- Zen Headbutt
- Smart Strike
- Brick Break
A replacement Grass type with a bit better coverage potentally and the Grassy Terrain is very helpful.

[Image: gastrodon.png]
Gastrodon @ Sitrus Berry
Ability: Storm Drain
Level: 50
Happiness: 0
EVs: 200 HP / 4 Atk / 200 Def / 104 SpA
Modest Nature
IVs: 0 Spe
- Ice Beam
- Scald
- Sludge Bomb
- Recover
Replacing Luminion would be Gastrodon since it does truly does everything better. The main issue is it doesnt get Earth Power this gen yet, so i gave it Sludge Bomb to help with the tapus right now.


[Image: salamence.png]
Salamence @ Life Orb
Ability: Intimidate
Level: 50
EVs: 176 HP / 252 Atk / 4 SpA / 76 Spe
Lonely Nature
- Protect
- Draco Meteor
- Earthquake
- Double-Edge
With Salamence, I decided too add him to help supplement some of the offensive power as well as being a pokemon that can be use in or out of trick room. He mainly have EQ because Gastrodon cant get earth power. Im just not sure with what moves to give him to cover my weakness.

[Image: arcanine.png]
Arcanine @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 252 HP / 31 Atk / 25 SpA / 200 SpD
Sassy Nature
- Extreme Speed
- Flamethrower
- Will-O-Wisp
- Snarl
The second support Pokemon truly, Arcanine was add to deal with grass types I couldn't really get around with Snarl and Will-O as support moves.


I know this team probably isn't perfect and has many flaws but it is the beginning the season and a lot of people are testing some stuff and I enjoy this team and are having success against Z-moves and Ultra Beasts alike. Smile
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Messages In This Thread
First Sun & Moon VGC Team Mk. II - by KiwiTiger - Nov 25, 2016, 09:07 PM
RE: First Sun & Moon VGC Team - by GiMYz - Nov 26, 2016, 03:15 AM
RE: First Sun & Moon VGC Team - by Marcusube - Nov 26, 2016, 07:07 AM
RE: First Sun & Moon VGC Team Mk. II - by KiwiTiger - Nov 26, 2016, 01:41 PM
RE: First Sun & Moon VGC Team Mk. II - by GiMYz - Nov 26, 2016, 04:53 PM
RE: First Sun & Moon VGC Team Mk. II - by KiwiTiger - Nov 26, 2016, 05:13 PM
RE: First Sun & Moon VGC Team Mk. II - by GiMYz - Nov 26, 2016, 06:25 PM

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