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[VGC or SMOGON] Gen 7 VGC / Battle Spot / Doubles OU Cores Thread
#24
Pheromosa + Oricorio (Pom Pom)
[Image: pheromosa.png][Image: oricorio-pompom.png]
- Pokémon featured: Pheromosa + Oricorio Pom-Pom
- Metagame: S/M VGC 17
- Core type: Hyper Offense
- Sets:




Pheromosa @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Mild Nature
IVs: 0 Atk
- Bug Buzz / HP Ground
- Focus Blast / High Jump Kick / Taunt
- Ice Beam
- Quiver Dance

Oricorio-Pom-Pom @ Flyinium Z
Ability: Dancer
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Revelation Dance
- Hurricane
- Tailwind
- Protect


What looks like a rather gimmicky setup-based strategy here is a popular hyper offensive core which was brought to popularity by a Japanese player from Battle Spot VGC ladder. The idea of the core is rather simple: go for a Quiver Dance setup with the fast Pheromosa and either attack with the Electric/Flying-type Oricorio, or Protect or be sure it can copy the boosts with its Dancer ability. Speaking of Oricorio's ability Dancer, it copies all Dance-based moves in the game, including such moves such as Sword Dance, Dragon Dance, and in this case Quiver Dance. Despite the lack of offensive and even defensive value from Oricorio Pom Pom, it can copy the Quiver Dance boosts even if it goes for Protect, and essentially gets a free setup. Once at +1 in Special Attack, Special Defense, and Speed, Oricorio can start to threaten most of the format with the combination of either Revelation Dance (basically Thunderbolt) or its Flying-type Z-Hurricane, which after +1 can hit OHKO or hit most of the format extremely hard.  The goal of the two like all hyper offensive core is to attempt to sweep or break down team team with their damage output. Once Pheromosa manages to get off the Quiver Dance to its parter, the Oricorio has the choice to protect to guarantee the boosts, go for the +1 Z-Hurricane / Revelation Dance, or even so setup more speed with a Tailwind boost. If Pheromosa manages to survive thanks to the Focus Sash or  force a protect/switch, it can proceed to setup another Quiver Dance, or likely go for the offense at this point with Oricorio. Some Pheromosa sets do carry options to "beat" Trick Room like Taunt to temporaily block it, or High Jump Kick (even riskier Focus Blast) to hit Porygon2 for a KO.  HP Ground is listed since after one boost, Pheromosa can OHKO most 4 HP Tapu Koko variants quite effectively. In fact, if Pheromosa manages to setup Quiver Dance and get an additonal +1 SpA Beast Boost, its hard to stop without priority, residual damage, or speed control.
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RE: Gen 7 VGC / Battle Spot / Doubles OU Cores Thread - by Black117 - Mar 16, 2017, 12:22 AM

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