Jan 11, 2015, 03:47 PM
(Jan 11, 2015, 03:43 PM)Animekid7 Wrote:(Jan 11, 2015, 02:34 PM)Onihige Wrote: I'd put Quick Guard on Talonflame instead of Taunt, to deal with those pesky priority users which can overcome trick room.
Oh, and Sheer Force does not get a boost from or remove recoil damage.
i havent been taking damage when im been testing it on showdown and i had a sheer force nidoking with a life orb and he didnt take damage
"Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc."
http://bulbapedia.bulbagarden.net/wiki/S...Ability%29