Feb 13, 2015, 10:49 PM
(This post was last modified: Feb 13, 2015, 10:52 PM by z2porygon.
Edit Reason: Wrong Darmanitan spread
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(Feb 13, 2015, 10:04 PM)Black117 Wrote: If only vacuum wave were legal in VGC 2015 oh I would abuse special Lucario myself. That's really a solid redirection team you have their. The thing is Mega Lucario needs a ton of direction support considering its still a frail pokemon. What I like about this team is the synergy as Lucario can knock out steel type pokemon which normals ruin Togekiss. Your team easily takes advantage of Garchomp firing off earthquake while the rest either protects or are simply immune.
Some of the few problematic pokemon I see for this team are strong fire-water-grass cores with mega Venusaur, Suicune, Rotom-H, Heatran, etc. Thunder wave/icy wind support is crucial for this team's success, however I'm not so sure about thunder wave on Rotom-W. Yes is provides additional countermeasures against tailwind but I still think having another will-o-wisper could prove vital against physical attackers. Bulky attackers like Conkeldurr can give this team problems of Togekiss is out of the battle.
One final note is if you can describe the fears that Rotom-W's ev spread covers since I think you can still tweak it a bit. To be honest, having 252/252 is ok on a pokemon like Bisharp but I think you try optimizing it better especially for Garchomp, Togekiss, or even Mega Lucario. Here's a website to help you look over the synergy of the team called teammagma.net. There they host a type coverages of your team and picks out potential types you need needs coverage. Awesome team btw!
I used team magma builder all the time. I used 252/252 for Togekiss because Sejun Park used it for his Pachirisu in Worlds and Cybertorn used 252/252 Amoonguss in his premier challenge and it works because of physical meta. Plus this calc : 252+ Atk Life Orb Sheer Force Darmanitan Flare Blitz vs. 248 HP / 252 Def Togekiss: 313-370 (83.9 - 99.1%) -- guaranteed 2HKO after Leftovers recovery O_o (This actually happened and I was so surprise until I did some damage calcs)
For the Rotom-Wash I made it so it can damage most Earthquake users and survive they other attacks. I like balancing Rotom's Defense and Special Defense for some reason :p
Garchomp job is to outspeed and deal damage (having 102 base speed is so useful) plus Garchomp with the 4sdef sometimes gives it like 10 hp after ice beam from most suicunes and non-stab Hidden Power ice from Thundurus
I plan on ditching this team but it was fun to build