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[VGC] Mega Charizard Y Sun Team
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Hey everyone. I know Charizard-Y teams are a dime a dozen, but unfortunately I don't have access to a lot of the good legendaries that help to support him. As such, I wanted to get a feel for what I could do with this slightly less powerful, but still good team.

[Image: d970a6b9.gif]

Charizard @ Charizardite Y
Blaze (Draught)
Timid
100 HP/ 4 Def/ 252 SpA/ 4 SpD/ 148 Spe
- Overheat
- Heat Wave
- Solar Beam
- Protect

The crux of the team, it's a pretty standard move pool. The EV spread was taken from what was discussed in the massive Competitive Metagame Thread. Timid over Modest because I feel it's best to outspeed, especially give there are three heavy Special Attackers on the team, so it's not completely crucial that he OHKO everything.

[Image: 20140404063233!Sylveon_XY.gif]

Sylveon @ Choice Specs
Pixiliate
Modest
94 HP/ 120 Def/ 248 SpA/ 48 SpD
- Psyshock
- Hyper Voice
- Shadow Ball
- Moonblast

The mass murdering fairy himself, Sylveon is here to counter dragons that ZardY can't do much against, not to mention Hyper Voice spam. Specs because I want all the damage I can get, and EV spread to be bulky over speedy, since Sylveon is slow anyway.

[Image: Ybnluez.gif]

Hitmontop @ Sitrus Berry
Intimidate
Adamant
252 HP/ 252 Atk/ 4 Spe
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand

Pretty standard support Top. EVs are set to be slightly bulky while also being able to OHKO common Fighting-weak mons (Kang, Heatran, etc). Sitrus Berry on the off chance that it doesn't get OHKO'd, but item is up for debate. Have been considering Rocky Helmet to do extra damage to Talonflames. Helping Hand is there to allow Sylveon and ZardY to surprise sweep with Heat Wave/Hyper Voice.

[Image: Milotic_XY.gif]

Milotic @ Leftovers
Competitive
Modest
252 HP/ 28 Def/ 160 SpA/ 64 SpD/ 4 Spe
- Scald
- Ice Beam
- Icy Wind
- Protect

My speed control mon and my anti-Landorus/Salamence. EVs are set to be bulky while still allowing for some good damage against Landorus. Scald and Icy Wind are the standard support moves, and Protect and Lefties to allow it to stick around for a while.

160+ SpA Milotic Ice Beam vs. 0 HP / 0 SpD Landorus: 208-248 (126.8 - 151.2%) -- guaranteed OHKO
(and that's without Competitive)

[Image: aegislash.gif]

Aegislash @ Weakness Policy
Stance Change
Quiet
252 HP/ 4 Def/ 252 SpA
Hidden Power (Ice)
Shadow Ball
Flash Cannon
King's Guard

I got ridiculously lucky and snagged this in a Wonder Trade. It had a 25 in Def, but that gave it just the right IVs for Hidden Power Ice, which is huge to let it counter Landorus. Other than that, its a pretty standard SpA Aegislash. No Wide Guard unfortunately Sad

[Image: 20140814023848]

Garchomp @ Life Orb
Rough Skin
Jolly
4 HP/ 252 Atk/ 252 Spe
- Earthquake
- Rock Slide
- Poison Jab
- Protect



Pretty standard Life Orb Chomp. To address the one question people probably have, Poison Jab is just for coverage as I have Steel covered on Aegislash.

So that's what I have for now. Some things I've been considering are:

- Scrafty for Hitmontop. Biggest reason was Wide Guard, but Scrafty's bulk is appreciated.
- Something to replace Garchomp. He just covered my weaknesses well, so I added him. That and I needed a solid Physical attacker.
- Taunter: I have no taunt, so trick room could be annoying, but Aegislash is pretty slow.

All thoughts and suggestions are appreciated.
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Messages In This Thread
Mega Charizard Y Sun Team - by Syltphademus - Apr 23, 2015, 06:12 PM
RE: Mega Charizard Y Sun Team - by Slec - Apr 23, 2015, 07:53 PM
RE: Mega Charizard Y Sun Team - by Syltphademus - Apr 24, 2015, 01:38 AM
RE: Mega Charizard Y Sun Team - by Slec - Apr 24, 2015, 09:46 AM
RE: Mega Charizard Y Sun Team - by Marcusube - Apr 24, 2015, 12:47 PM
RE: Mega Charizard Y Sun Team - by Syltphademus - Apr 24, 2015, 04:34 PM

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