May 24, 2015, 11:32 AM
Sorry for the delay.
In terms of type advantages, you have common weaknesses to Flying and Rock plus nothing resists Electric on your team. To a further extent, since your Mega Evolution relies so heavily on attacking first since it is borderline frail, you are going to have the most trouble against Thundurus. As for the Rock weakness, it forces you to bring Mienshao to every game just to use Wide Guard since everything else on your team gets hit by Rock Slide for neutral and that 30% chance of flinching can cost you a game.
I wouldn't recommend trying to set up Swords Dance with Pinsir without a Follow Me user but even then, your set has no priority moves and there are Pokemon that outspeed and OHKO you
Chansey literally doesn't even need to be here. Other than absorbing attacks, it doesn't have that good of a supportive role on the field and it can't fend for itself if it is the last thing of the field in a physical metagame like this one
Never run High Jump Kick. Go for Low Kick or Superpower (if it learns that, not entirely sure).
If you plan on running a bulky Arcanine set, Snarl really helps as it allows you to stay around longer even in the face of Water types excluding Milotic because of its ability, Competitive.
Here is a sample of a team I pulled together
Here is an in depth analysis of why I chose these Pokemon
I do like the direction you were going with using Mega Pinsir but you need to consider its weaknesses and make a team around them and not just throw random Pokemon in.
In terms of type advantages, you have common weaknesses to Flying and Rock plus nothing resists Electric on your team. To a further extent, since your Mega Evolution relies so heavily on attacking first since it is borderline frail, you are going to have the most trouble against Thundurus. As for the Rock weakness, it forces you to bring Mienshao to every game just to use Wide Guard since everything else on your team gets hit by Rock Slide for neutral and that 30% chance of flinching can cost you a game.
I wouldn't recommend trying to set up Swords Dance with Pinsir without a Follow Me user but even then, your set has no priority moves and there are Pokemon that outspeed and OHKO you
Chansey literally doesn't even need to be here. Other than absorbing attacks, it doesn't have that good of a supportive role on the field and it can't fend for itself if it is the last thing of the field in a physical metagame like this one
Never run High Jump Kick. Go for Low Kick or Superpower (if it learns that, not entirely sure).
If you plan on running a bulky Arcanine set, Snarl really helps as it allows you to stay around longer even in the face of Water types excluding Milotic because of its ability, Competitive.
Here is a sample of a team I pulled together
Here is an in depth analysis of why I chose these Pokemon
I do like the direction you were going with using Mega Pinsir but you need to consider its weaknesses and make a team around them and not just throw random Pokemon in.
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