(Oct 2, 2015, 09:23 AM)Jetman99 Wrote: if there is any information that you feel is necessary for VGC
1) Order in which pokemon's abilities activate on the field (sometimes they reveal which item your opponent's pokemon is holding - ex. if his/her Landorus-T's Intimidate activates after your Weavile's Pressure, that means Lando-T is holding a Choice Scarf).
2) Count every turn of Tailwind (4 turns including the turn it's been used) and Trick Room, Sun/Rain/Hail (5, same mechanism) to play correctly if you want to stall out these turns using Protect.
4) Identify your win condition. If your opponent's team has problems to deal with one of your team members (ex. Ferrothorn), you must use it to your advantage. Play carefully, don't take unnecessary damage with it and try to KO the most dangerous threat to it (ex. your opponent's Fire type pokemon) and you will be able to put your opponent in a tough spot.
3) Know your team! You should be aware of most of the damage calculations of your team. If you know your pokemon is going to survive 1, 2 or 3 specific hits, you don't have to switch it out and you can get potentially surprise your opponent. If you know that a single attack from one of your mons won't get a 100% KO on an opposing pokemon, try to double target it for safety! But watch out for a potential Protect.
4) Stat modifications. (ex. if your opponent connects an Icy Wind on your 100 Speed stat M-Venusaur, you know that your speed stat will become 66. Apply math everytime assuming your opponent is using a standard set on its pokemon, and you'll - most likely -always know in which order every pokemon on the field is going to attack).