Nov 9, 2015, 01:40 PM
(Nov 9, 2015, 12:11 PM)Continuous Wrote:(Nov 9, 2015, 12:06 PM)Breeder_Falkon Wrote:I was planning on running quick atk on it but i found out that mega pinsir can outspeed a mega charizard Y with rockslide. But you are right i do need a priority move so I might change out return for quick atk(Nov 9, 2015, 11:28 AM)Continuous Wrote:(Nov 9, 2015, 11:22 AM)Breeder_Falkon Wrote:I'm just having fun I hate seeing the same teams being played over and over again so that's why I have Mega Pinsir an uncommon mega that no one really expects(Nov 9, 2015, 11:19 AM)Continuous Wrote: Other than that hows my team?
I'm not the most experienced VGC player in the slightest, but I like the idea of Hippowdon (Since everyone uses Tyranitar). Are you looking to build a team with mons you like and enjoy playing with, or are you playing to win? If you're playing to win change Hippowdon to Tyranitar (Scarfed probably), and change Pinsir for maybe Mega Salamence. BUT THAT'S ONLY IF YOU'RE PLAYING TO WIN. If you enjoy using the mons you've talked about the most, it's all up to you.
In that case just change what I said if you want. If you're happy with the team then play with what you want to play with :] Just don't expect it to be amazing and beat everything. Good luck man :] Also you could run Quick Attack over Rock Slide on Mega Pinsir because 3 Rock Slides is far too excessive to be honest, and priority is useful, especially since it gets the Aerilate boost on Mega Pinsir :]
Some friendly advice, DON'T GET RID OF RETURN! Return is the only thing that really makes Pinsir powerful. Get rid of it, and you will notice a severe drop in power. Quick Attack would work, but I prefer Feint. Feint breaks through Protect, which can seriously take people off guard. You already have enough things to deal with Mega 'zard Y and so you don't need Rock Slide, although I would run 148 and Calm on the Rotom, so you can survive a Solar Beam.