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[VGC or SMOGON] Gen 7 VGC / Battle Spot / Doubles OU Cores Thread
#23
Mimikyu + Snorlax

[Image: mimikyu.png][Image: snorlax.png]
- Pokémon featured: Mimikyu + Snorlax
- Metagame: S/M VGC 17
- Core type: Trick Room Offense
- Sets:




Mimikyu @ Ghostium Z  
Ability: Disguise  
Level: 50  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Shadow Claw  
- Play Rough  
- Destiny Bond  
- Trick Room  

Mimikyu @ Fairium Z  
Ability: Disguise  
Level: 50  
EVs: 228 HP / 252 Atk / 20 Def / 4 SpA / 4 SpD  
Adamant Nature  
- Play Rough  
- Shadow Claw  
- Taunt  
- Trick Room  

------

Snorlax @ Figy Berry  
Ability: Gluttony  
Level: 50  
EVs: 68 HP / 252 Atk / 188 Def  
Brave Nature  
IVs: 0 Spe  
- Return  
- High Horsepower  
- Belly Drum  
- Protect  

Snorlax @ Figy Berry  
Ability: Gluttony  
Level: 50  
EVs: 68 HP / 124 Atk / 196 Def / 4 SpA / 116 SpD  
Brave Nature  
IVs: 0 Spe  
- Return  
- High Horsepower  
- Curse  
- Recycle  


One of the strongest Trick Room offensive cores to come from past month is the pair of the Ghost/Fairy-type Mimikyu and the slow Normal-type Snorlax, popularized by Gavin Michael's recent VGC team that won Anaheim regionals. With the Disguise ability, Mimikyu has at least one opportunity to withstand any potential double targeting from the opposing team as it attempt to setup Trick Room for its ally Snorlax. There are many unique ways to run Mimikyu in hybrid and hard Trick Room teams given its many item choices to establish speed control such as Mental Herb to block Taunt, Focus Sash to withstand an fatal hit, or a dedicated Z-Moves to OHKO key targets or unique support. Now the reason this core is extremely threatening is not only the potential Trick Room from Mimikyu, but also Snorlax going for a Belly Drum to maximize its attack stat and thus immediately outspeed OHKO nearly all Pokemon in TR . Thanks to the buffed Figy (also dubbed "FIWAM" Berries) and the Gluttony ability, Snorlax has an extra 50% of its original HP to utilize for a Belly Drum setup, which in theory will replenish it back to full health provide the opponent doesn't attack the Normal-type. If that wasn't enough, some Snorlax sets carry Recycle to reuse their respective FIWAM Berry and gain pseudo recovery for longevity, while still keeping offensive pressure in the long run. Other Snorlax carry Protect in case they fear the potential double up and can "attract" any attackers as Mimikyu setups Trick Room. Once in Trick Room, Snorlax can threaten almost any Steel-, Fire-, and Poison-type who threaten Mimikyu with the boosted High Horsepower, or its STAB Return. In turn, Mimikyu is one of the best checks to commonly seen Fighting-types such as Pheromosa, Buzzwole, and Hariyama who easily threaten or force out the Snorlax and can easily which in thanks to its Ghost-typing. Given how popular this offensive Trick Room core has become, here are some other options that have been utilize to various degrees of success. Psych Up and Shadow Sneak on Mimikyu is another alternative set to use in case Mimikyu manages to "survive", and enable Trick Room as Snorlax goes for the Belly Drum. Psych Up allows Mimikyu to copy the boosts of Snorlax's Belly Drum or Curse to gain a boosted attack power and can also threaten OHKOs as its partner Snorlax. If setting up Belly Drum is a priority, Z-Destiny Bond can be utilized from Mimikyu to 1) draw attention away from Snorlax as it setup for that respective turn, and 2) take out the "attacker" in a one for one trade.
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RE: Gen 7 VGC / Battle Spot / Doubles OU Cores Thread - by Black117 - Mar 15, 2017, 11:24 PM

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