Mar 16, 2015, 08:29 AM
Hitmontop @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 140 HP / 244 Atk / 116 Def / 4 SpD / 4 Spe
Adamant Nature
- Fake Out
- Wide Guard
- Close Combat
- Feint
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Heatran @ Life Orb
Ability: Flash Fire
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flash Cannon
- Protect
- Earth Power
- Heat Wave
Dewgong @ Sitrus Berry
Ability: Thick Fat
Level: 50
EVs: 180 HP / 60 Atk / 148 Def / 12 SpA / 108 SpD
Relaxed Nature
- Fake Out
- Icy Wind
- Protect
- Aqua Tail
Beheeyem @ Focus Sash
Ability: Analytic
Level: 50
EVs: 188 HP / 220 Def / 36 SpA / 64 SpD
Quiet Nature
IVs: 0 Spe
- Psychic
- Shadow Ball
- Energy Ball
- Recover
Probopass @ Leftovers
Ability: Magnet Pull
Level: 50
EVs: 204 HP / 124 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Bulldoze
- Thunder Wave
- Taunt
- Power Gem
This team is still a work in progress but I recommend dropping the Probopass. It may look like it has bulk but it gets pushed down to 0% in no time due to its weaknesses and it has no offensive power to fight back. I support the Dewgong idea 100% and I'm actually surprised that it learns Fake Out. :D
Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Waterfall
- Play Rough
- Aqua Jet
- Ice Punch
Drop Probopass for Azumarill. You get more coverage in terms of covering your weaknesses plus you have more offensive power than Probopass could ever imagine.
Ability: Intimidate
Level: 50
EVs: 140 HP / 244 Atk / 116 Def / 4 SpD / 4 Spe
Adamant Nature
- Fake Out
- Wide Guard
- Close Combat
- Feint
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
Heatran @ Life Orb
Ability: Flash Fire
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flash Cannon
- Protect
- Earth Power
- Heat Wave
Dewgong @ Sitrus Berry
Ability: Thick Fat
Level: 50
EVs: 180 HP / 60 Atk / 148 Def / 12 SpA / 108 SpD
Relaxed Nature
- Fake Out
- Icy Wind
- Protect
- Aqua Tail
Beheeyem @ Focus Sash
Ability: Analytic
Level: 50
EVs: 188 HP / 220 Def / 36 SpA / 64 SpD
Quiet Nature
IVs: 0 Spe
- Psychic
- Shadow Ball
- Energy Ball
- Recover
Probopass @ Leftovers
Ability: Magnet Pull
Level: 50
EVs: 204 HP / 124 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Bulldoze
- Thunder Wave
- Taunt
- Power Gem
This team is still a work in progress but I recommend dropping the Probopass. It may look like it has bulk but it gets pushed down to 0% in no time due to its weaknesses and it has no offensive power to fight back. I support the Dewgong idea 100% and I'm actually surprised that it learns Fake Out. :D
Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Waterfall
- Play Rough
- Aqua Jet
- Ice Punch
Drop Probopass for Azumarill. You get more coverage in terms of covering your weaknesses plus you have more offensive power than Probopass could ever imagine.
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