Aug 29, 2015, 03:52 AM
(This post was last modified: Aug 29, 2015, 09:14 AM by Pokeventurer.)
Hi guys i am back with yet another team this time presenting domination by mega gallade. So pretty much every one would know here *the one's who bother entering my stupid threads* that i have been trying to build around mega gallade for quite some time by now and here comes the final product of the team. this team got real success and suited my own playstyle with alot of different ways of taking down your opponents, So let's just get started with it! :
The Team:
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 HP / 60 Atk / 12 Def / 4 SpD / 180 Spe
Jolly Nature
- Drain Punch
- Protect
- Zen Headbutt
- Skill Swap
Gallade was the base for this team and u guys already know what this spread does, for the one's who can't recognize this spread it is basically meant for the cool idea for a bulky gallade. how silly it actually looks, synergyzes as well with this team with alot of offensive variants and well support. gallade's spread reasons and set would be a copy/paste from a post i did to discuss it
So this was a bulky gallade spread as from an instance. gallade needed to be invested 252 HP to be even called bulky, the speed investment is significant for out-speeding max speed base 100's for example mega kangaskhan though. drain punch for making it last longer on the field, Zen headbutt to nerf out mega venusaur and amoongus' and skill swap to switch into mega-kang's parental bond and steal useful abilities like pixiliate from both sylvie and gardevior. i love the set personally as for how wide spread it is and how much can it utilize. fighting type in general hits many popular picks of the meta extremey hard and easily picks up OHKO'es. especially after kang dominating at worlds, it's usage would be quite more increased though and gallade was created to counter the stuff from nature.
You had it i actual the full team. in the appearance of kang skill swap is consequently getting used so is zen HB and that amazing drain punch assuring that gallade sticks around. i didn't had any regrets from this spread or the set it works just fine. Damage Calcs:
Offensive
60 Atk Mega Gallade Drain Punch vs. 252 HP / 0 Def Mega Kangaskhan: 138-164 (65 - 77.3%) -- guaranteed 2HKO
60 Atk Parental Bond Mega Gallade Drain Punch vs. 252 HP / 0 Def Mega Kangaskhan: 207-246 (97.6 - 116%) -- 81.3% chance to OHKO
60 Atk Mega Gallade Zen Headbutt vs. 252 HP / 180 Def Amoonguss: 234-279 (105.8 - 126.2%) -- guaranteed OHKO
60 Atk Mega Gallade Zen Headbutt vs. 232 HP / 132+ Def Mega Venusaur: 102-120 (55.4 - 65.2%) -- guaranteed 2HKO
60 Atk Mega Gallade Drain Punch vs. 4 HP / 0 Def Hydreigon: 150-176 (89.2 - 104.7%) -- 37.5% chance to OHKO
60 Atk Mega Gallade Drain Punch vs. 180 HP / 0 Def Heatran: 132-156 (69.8 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
Defensive:
92+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Mega Gallade: 156-186 (89.1 - 106.2%) -- 31.3% chance to OHKO (Toler's)
252+ Atk Choice Band Landorus-T Earthquake vs. 252 HP / 12 Def Mega Gallade: 117-138 (66.8 - 78.8%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Gallade: 168-199 (96 - 113.7%) -- 81.3% chance to OHKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Gallade: 114-135 (65.1 - 77.1%) -- guaranteed 2HKO
252- SpA Aerilate Mega Salamence Hyper Voice vs. 252 HP / 4 SpD Mega Gallade: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Mega Gallade: 150-176 (85.7 - 100.5%) -- 6.3% chance to OHKO
Zapdos @ Expert Belt
Ability: Pressure
Level: 50
EVs: 252 HP / 20 Def / 100 SpA / 20 SpD / 116 Spe
Modest Nature
- Protect
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
Thanks to Rouge for giving the team a solid start from this slot. i did used one hydreigon for tailwind support with the though f it handling aegislash (basically ghost types attacks for gallade and ground typing for heatran. core suggested to replace this by zapdos that brought a whole new set of possibilities in countering bulky waters and providing the same tailwind +ground immunities. i choose quite a team specific zapdos between bulk and offense and it turns out to be the perfect balance and pays off in matches.
Zapdos is a thing i really didn't liked but now love for how well it works for the team and drives it to victory. tailwind becomes essential in almost every game triggering heatran and aurorus' potential which makes them outspeed a ton of pokemons. with the investments made in Sp.atk and expert belt it can OHKO a salamence with HP ice and also positively hunt down any suicune, milotic (bulky waters in general) in two hits which hits up to a great benchmark to cover up for heatran's probs with water types though. Zapdos supports well and hits hard which was it's job which would be said done in the slot in alot of games. Damage Calcs:
Offensive:
100+ SpA Expert Belt Zapdos Thunderbolt vs. 232 HP / 252 SpD Suicune: 130-154 (63.7 - 75.4%) -- guaranteed 2HKO
100+ SpA Expert Belt Zapdos Thunderbolt vs. 248 HP / 252 SpD Milotic: 122-144 (60.6 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
100+ SpA Expert Belt Zapdos Hidden Power Ice vs. 164 HP / 20 SpD Landorus-T: 187-221 (101 - 119.4%) -- guaranteed OHKO
100+ SpA Expert Belt Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 173-206 (101.1 - 120.4%) -- guaranteed OHKO
Defensive:
252 Atk Landorus-T Rock Slide vs. 252 HP / 20 Def Zapdos: 78-92 (39.5 - 46.7%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 20 SpD Zapdos: 105-125 (53.2 - 63.4%) -- guaranteed 2HKO
252+ SpA Mega Salamence Draco Meteor vs. 252 HP / 20 SpD Zapdos: 123-145 (62.4 - 73.6%) -- guaranteed 2HKO
etc.....
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Flash Cannon
- Protect
- Substitute
Heatran makes the third member of the team who i used for the first time in any team successfully. i came up with two conlcusions between the item choice while i was going into the teambuild. One was to use safety googles and the other would be lefto/sub safety goggles was safety from amoongus however substitute was cuter than that and provided safety more from the substitute than just safety goggles. there were no regrets from me going into any match with a substitute heatran and it worked out perfectly.
The moveset is not regular either and would be entitled as a weird moveset not viable for the situations nowadays, though before i explain it with respect to the team it is inside. heatran was my sole counter not only to wall faeries but to offensively counter them as well. flash cannon is set for that whereas no earth power, as my team packs both special and physical ground coverage for any mirror matches. flamethrower had better accuracy and power than spread heatwave, also better against mirror-matches by not activating any flash fires. the EV's are kept simple to outspeed any thing else than timid variants and set up faster subs
That would be it for Heatran's perspective. Damage calcs:
Offensive:
252+ SpA Heatran Flash Cannon vs. 252 HP / 0 SpD Mega Gardevoir: 222-264 (65.2 - 77.6%) -- guaranteed 2HKO
252+ SpA Heatran Flash Cannon vs. 252 HP / 40 SpD Sylveon: 116-140 (57.4 - 69.3%) -- guaranteed 2HKO
252+ SpA Heatran Flamethrower vs. 252 HP / 252+ SpD Amoonguss: 140-168 (63.3 - 76%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Heatran Flamethrower vs. 0 HP / 4 SpD Mega Metagross: 156-186 (100.6 - 120%) -- guaranteed OHKO
252+ SpA Heatran Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 176-210 (112.1 - 133.7%) -- guaranteed OHKO
252+ SpA Heatran Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 120-144 (71.8 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
Defensive:
+2 252+ SpA Aegislash-Shield Shadow Ball vs. 4 HP / 0 SpD Heatran: 81-96 (48.5 - 57.4%) -- 75% chance to OHKO
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Next up i had to add up two pokemons i recognized as a core around heatran. so while building with m-gallade i had a core of defensive arcanine and gyarados with amoongus and they paired up really well. it comes out even better in this case of heatran. this forms a dual core situation on the team and synergizes with the trio of first three really well. Gyarados this time came with a DD sweeper set which is rarely seen at all even the same with gyarados. intimidate counts up for m-gallade's bulk factor. i felt earthquake was way more important for gyarados to take out mons and get double KO's which did actually happened alot in practice and helped turn the match around. gyarados is again simple and negates that t-wave and W-o-W and don't count out that scald burn too/ gyarados is quite simple and effective too, not many teams are generally prepped for it which pays off alot of the times. And this would be all for this member. Damage calcs
Offensive:
+1 252+ Atk Gyarados Waterfall vs. 252 HP / 196+ Def Rotom-H: 158-188 (100.6 - 119.7%) -- guaranteed OHKO
252+ Atk Gyarados Earthquake vs. 52 HP / 0 Def Heatran: 176-208 (101.7 - 120.2%) -- guaranteed OHKO
+1 252+ Atk Gyarados Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 98-116 (58.6 - 69.4%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Gyarados Waterfall vs. 0 HP / 24 Def Landorus-T: 104-126 (63.4 - 76.8%) -- guaranteed 2HKO
252+ Atk Gyarados Earthquake vs. 4 HP / 0 Def Bisharp: 92-110 (65.2 - 78%) -- guaranteed 2HKO :P
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 212 Def / 44 SpD
Relaxed Nature
IVs: 0 Spe
- Giga Drain
- Protect
- Spore
- Rage Powder
Amoongus doesn't needs to be discussed from the moveset's perspective however i will include a discription of how and why were it's resons for the EV spread and why is it on this slot of the team. First well start with the spread. i choose it as for a counter to the more fake out and other contact based sweepers in general, where falls the physical bulk for physical based meta. where comes the lack of sp.def it can't really survive any really strong usual's like char-y and garde, while with being specially defensive it falls prey easy to m-kang and alot of other stuffs. Amoongus helps out with gyarados to set up a dragon dance and sweep and also comes out to be an amazing natural counter to Trick room, it has to be the pokemon i have used the most this season. Damage calcs:
Defensive:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 212+ Def Amoonguss: 354-416 (81.9 - 96.2%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 212+ Def Amoonguss: 154-184 (69.6 - 83.2%) -- guaranteed 2HKO
252+ SpA Heatran Heat Wave vs. 252 HP / 44 SpD Amoonguss: 152-180 (68.7 - 81.4%) -- guaranteed 2HKO
92+ SpA Mega Gardevoir Psyshock vs. 252 HP / 212+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 44 SpD Amoonguss: 206-246 (93.2 - 111.3%) -- 62.5% chance to OHKO
-1 252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 212+ Def Amoonguss: 182-216 (82.3 - 97.7%) -- guaranteed 2HKO
Offensive:
0 SpA Amoonguss Giga Drain vs. 252 HP / 180 SpD Gastrodon: 144-172 (66 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Amoonguss Giga Drain vs. 252 HP / 0 SpD Mega Swampert: 136-168 (65.7 - 81.1%) -- guaranteed 2HKO
LOLZ
Aurorus @ Focus Sash
Ability: Snow Warning
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Freeze-Dry
- Blizzard
- Protect
- Earth Power
So here comes the last member of the team who i made a whole post to find. there were alot of suggestion on the slot for my last post on how to beat the ginis, however while on note taking i felt some more weaknesses with this team who can crush it. aurorus was finally decided on it does numerous jobs here: it provides weather disruption and stops my team from being wrecked by rain with it's awesome freeze dry. the third and obligatory role to be fulfilled by it would be countering the Genis though, especially does well by being paired up with the amoongus on my team. Snow warning also gets used effectively in breaking sashes of breloom and raichu which paid off in man games.
Many people may question it's EV'ing and item choice, i kept it 252 speed and sp.atk to maximize damage output and speed, and it also takes amazing advantage from zapdos' tailwind though i never was planning on using a second slow mon on the team too. as focus sash gets discussed, the first thing that puts a break to aurorus' usage is the 2 4x weakness' that include steel and fighting types. s count in terrakion aegislash, mawile, non-parental bond mega kang (gallade's skill swap) and much more to come with it's somewhat terrible physical defense. it should be clearly said it worked perfectly in many situations and in most matches. i am still a bit confused over earth power and ancient power if E power it hits back aegi and heatran for great damage and prevents walling and if ancient power it handles char-y better . Damage Calcs:
Offensive
252+ SpA Aurorus Blizzard vs. 252 HP / 252 SpD Mega Salamence: 216-256 (106.9 - 126.7%) -- guaranteed OHKO
252+ SpA Aurorus Blizzard vs. 252 HP / 156+ SpD Thundurus: 116-138 (62.3 - 74.1%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Blizzard vs. 156 HP / 100 SpD Assault Vest Landorus-T: 184-220 (100 - 119.5%) -- guaranteed OHKO HELL YEAH!
252+ SpA Aurorus Freeze-Dry vs. 252 HP / 4 SpD Assault Vest Ludicolo: 148-180 (79.1 - 96.2%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Freeze-Dry vs. 252 HP / 20+ SpD Politoed: 98-116 (49.7 - 58.8%) -- 96.5% chance to 2HKO
Defensive? Everything 100%, believe me!
Note: the team was explained in depth and i don't feel any need for adding battle vids, if someone can't get this team working in actual competition in their heads, tell me i'll get some videos attached to the post and btw sorry for any typing errors
Conclusion:
So guys this was it for probably my long team post. i would like to give a special thanks to the whole community as you guys helped me build up a team better around mega gallade more than i ever could've. though no team is perfect so isn't this one and i do still need some suggestions for it's betterment, hope you guys had enough to analyse it into depth and figure out flaws than i couldn't have. Hope it was worth reading through. Bye for now!
The Team:
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 HP / 60 Atk / 12 Def / 4 SpD / 180 Spe
Jolly Nature
- Drain Punch
- Protect
- Zen Headbutt
- Skill Swap
Gallade was the base for this team and u guys already know what this spread does, for the one's who can't recognize this spread it is basically meant for the cool idea for a bulky gallade. how silly it actually looks, synergyzes as well with this team with alot of offensive variants and well support. gallade's spread reasons and set would be a copy/paste from a post i did to discuss it
So this was a bulky gallade spread as from an instance. gallade needed to be invested 252 HP to be even called bulky, the speed investment is significant for out-speeding max speed base 100's for example mega kangaskhan though. drain punch for making it last longer on the field, Zen headbutt to nerf out mega venusaur and amoongus' and skill swap to switch into mega-kang's parental bond and steal useful abilities like pixiliate from both sylvie and gardevior. i love the set personally as for how wide spread it is and how much can it utilize. fighting type in general hits many popular picks of the meta extremey hard and easily picks up OHKO'es. especially after kang dominating at worlds, it's usage would be quite more increased though and gallade was created to counter the stuff from nature.
You had it i actual the full team. in the appearance of kang skill swap is consequently getting used so is zen HB and that amazing drain punch assuring that gallade sticks around. i didn't had any regrets from this spread or the set it works just fine. Damage Calcs:
Offensive
60 Atk Mega Gallade Drain Punch vs. 252 HP / 0 Def Mega Kangaskhan: 138-164 (65 - 77.3%) -- guaranteed 2HKO
60 Atk Parental Bond Mega Gallade Drain Punch vs. 252 HP / 0 Def Mega Kangaskhan: 207-246 (97.6 - 116%) -- 81.3% chance to OHKO
60 Atk Mega Gallade Zen Headbutt vs. 252 HP / 180 Def Amoonguss: 234-279 (105.8 - 126.2%) -- guaranteed OHKO
60 Atk Mega Gallade Zen Headbutt vs. 232 HP / 132+ Def Mega Venusaur: 102-120 (55.4 - 65.2%) -- guaranteed 2HKO
60 Atk Mega Gallade Drain Punch vs. 4 HP / 0 Def Hydreigon: 150-176 (89.2 - 104.7%) -- 37.5% chance to OHKO
60 Atk Mega Gallade Drain Punch vs. 180 HP / 0 Def Heatran: 132-156 (69.8 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
Defensive:
92+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 4 SpD Mega Gallade: 156-186 (89.1 - 106.2%) -- 31.3% chance to OHKO (Toler's)
252+ Atk Choice Band Landorus-T Earthquake vs. 252 HP / 12 Def Mega Gallade: 117-138 (66.8 - 78.8%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Gallade: 168-199 (96 - 113.7%) -- 81.3% chance to OHKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Gallade: 114-135 (65.1 - 77.1%) -- guaranteed 2HKO
252- SpA Aerilate Mega Salamence Hyper Voice vs. 252 HP / 4 SpD Mega Gallade: 114-134 (65.1 - 76.5%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Mega Gallade: 150-176 (85.7 - 100.5%) -- 6.3% chance to OHKO
Zapdos @ Expert Belt
Ability: Pressure
Level: 50
EVs: 252 HP / 20 Def / 100 SpA / 20 SpD / 116 Spe
Modest Nature
- Protect
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
Thanks to Rouge for giving the team a solid start from this slot. i did used one hydreigon for tailwind support with the though f it handling aegislash (basically ghost types attacks for gallade and ground typing for heatran. core suggested to replace this by zapdos that brought a whole new set of possibilities in countering bulky waters and providing the same tailwind +ground immunities. i choose quite a team specific zapdos between bulk and offense and it turns out to be the perfect balance and pays off in matches.
Zapdos is a thing i really didn't liked but now love for how well it works for the team and drives it to victory. tailwind becomes essential in almost every game triggering heatran and aurorus' potential which makes them outspeed a ton of pokemons. with the investments made in Sp.atk and expert belt it can OHKO a salamence with HP ice and also positively hunt down any suicune, milotic (bulky waters in general) in two hits which hits up to a great benchmark to cover up for heatran's probs with water types though. Zapdos supports well and hits hard which was it's job which would be said done in the slot in alot of games. Damage Calcs:
Offensive:
100+ SpA Expert Belt Zapdos Thunderbolt vs. 232 HP / 252 SpD Suicune: 130-154 (63.7 - 75.4%) -- guaranteed 2HKO
100+ SpA Expert Belt Zapdos Thunderbolt vs. 248 HP / 252 SpD Milotic: 122-144 (60.6 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
100+ SpA Expert Belt Zapdos Hidden Power Ice vs. 164 HP / 20 SpD Landorus-T: 187-221 (101 - 119.4%) -- guaranteed OHKO
100+ SpA Expert Belt Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 173-206 (101.1 - 120.4%) -- guaranteed OHKO
Defensive:
252 Atk Landorus-T Rock Slide vs. 252 HP / 20 Def Zapdos: 78-92 (39.5 - 46.7%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 20 SpD Zapdos: 105-125 (53.2 - 63.4%) -- guaranteed 2HKO
252+ SpA Mega Salamence Draco Meteor vs. 252 HP / 20 SpD Zapdos: 123-145 (62.4 - 73.6%) -- guaranteed 2HKO
etc.....
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Flash Cannon
- Protect
- Substitute
Heatran makes the third member of the team who i used for the first time in any team successfully. i came up with two conlcusions between the item choice while i was going into the teambuild. One was to use safety googles and the other would be lefto/sub safety goggles was safety from amoongus however substitute was cuter than that and provided safety more from the substitute than just safety goggles. there were no regrets from me going into any match with a substitute heatran and it worked out perfectly.
The moveset is not regular either and would be entitled as a weird moveset not viable for the situations nowadays, though before i explain it with respect to the team it is inside. heatran was my sole counter not only to wall faeries but to offensively counter them as well. flash cannon is set for that whereas no earth power, as my team packs both special and physical ground coverage for any mirror matches. flamethrower had better accuracy and power than spread heatwave, also better against mirror-matches by not activating any flash fires. the EV's are kept simple to outspeed any thing else than timid variants and set up faster subs
That would be it for Heatran's perspective. Damage calcs:
Offensive:
252+ SpA Heatran Flash Cannon vs. 252 HP / 0 SpD Mega Gardevoir: 222-264 (65.2 - 77.6%) -- guaranteed 2HKO
252+ SpA Heatran Flash Cannon vs. 252 HP / 40 SpD Sylveon: 116-140 (57.4 - 69.3%) -- guaranteed 2HKO
252+ SpA Heatran Flamethrower vs. 252 HP / 252+ SpD Amoonguss: 140-168 (63.3 - 76%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Heatran Flamethrower vs. 0 HP / 4 SpD Mega Metagross: 156-186 (100.6 - 120%) -- guaranteed OHKO
252+ SpA Heatran Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 176-210 (112.1 - 133.7%) -- guaranteed OHKO
252+ SpA Heatran Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 120-144 (71.8 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
Defensive:
+2 252+ SpA Aegislash-Shield Shadow Ball vs. 4 HP / 0 SpD Heatran: 81-96 (48.5 - 57.4%) -- 75% chance to OHKO
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Dragon Dance
- Waterfall
- Earthquake
Next up i had to add up two pokemons i recognized as a core around heatran. so while building with m-gallade i had a core of defensive arcanine and gyarados with amoongus and they paired up really well. it comes out even better in this case of heatran. this forms a dual core situation on the team and synergizes with the trio of first three really well. Gyarados this time came with a DD sweeper set which is rarely seen at all even the same with gyarados. intimidate counts up for m-gallade's bulk factor. i felt earthquake was way more important for gyarados to take out mons and get double KO's which did actually happened alot in practice and helped turn the match around. gyarados is again simple and negates that t-wave and W-o-W and don't count out that scald burn too/ gyarados is quite simple and effective too, not many teams are generally prepped for it which pays off alot of the times. And this would be all for this member. Damage calcs
Offensive:
+1 252+ Atk Gyarados Waterfall vs. 252 HP / 196+ Def Rotom-H: 158-188 (100.6 - 119.7%) -- guaranteed OHKO
252+ Atk Gyarados Earthquake vs. 52 HP / 0 Def Heatran: 176-208 (101.7 - 120.2%) -- guaranteed OHKO
+1 252+ Atk Gyarados Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 98-116 (58.6 - 69.4%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Gyarados Waterfall vs. 0 HP / 24 Def Landorus-T: 104-126 (63.4 - 76.8%) -- guaranteed 2HKO
252+ Atk Gyarados Earthquake vs. 4 HP / 0 Def Bisharp: 92-110 (65.2 - 78%) -- guaranteed 2HKO :P
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 212 Def / 44 SpD
Relaxed Nature
IVs: 0 Spe
- Giga Drain
- Protect
- Spore
- Rage Powder
Amoongus doesn't needs to be discussed from the moveset's perspective however i will include a discription of how and why were it's resons for the EV spread and why is it on this slot of the team. First well start with the spread. i choose it as for a counter to the more fake out and other contact based sweepers in general, where falls the physical bulk for physical based meta. where comes the lack of sp.def it can't really survive any really strong usual's like char-y and garde, while with being specially defensive it falls prey easy to m-kang and alot of other stuffs. Amoongus helps out with gyarados to set up a dragon dance and sweep and also comes out to be an amazing natural counter to Trick room, it has to be the pokemon i have used the most this season. Damage calcs:
Defensive:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 212+ Def Amoonguss: 354-416 (81.9 - 96.2%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 212+ Def Amoonguss: 154-184 (69.6 - 83.2%) -- guaranteed 2HKO
252+ SpA Heatran Heat Wave vs. 252 HP / 44 SpD Amoonguss: 152-180 (68.7 - 81.4%) -- guaranteed 2HKO
92+ SpA Mega Gardevoir Psyshock vs. 252 HP / 212+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO
92+ SpA Mega Gardevoir Psychic vs. 252 HP / 44 SpD Amoonguss: 206-246 (93.2 - 111.3%) -- 62.5% chance to OHKO
-1 252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 212+ Def Amoonguss: 182-216 (82.3 - 97.7%) -- guaranteed 2HKO
Offensive:
0 SpA Amoonguss Giga Drain vs. 252 HP / 180 SpD Gastrodon: 144-172 (66 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Amoonguss Giga Drain vs. 252 HP / 0 SpD Mega Swampert: 136-168 (65.7 - 81.1%) -- guaranteed 2HKO
LOLZ
Aurorus @ Focus Sash
Ability: Snow Warning
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Freeze-Dry
- Blizzard
- Protect
- Earth Power
So here comes the last member of the team who i made a whole post to find. there were alot of suggestion on the slot for my last post on how to beat the ginis, however while on note taking i felt some more weaknesses with this team who can crush it. aurorus was finally decided on it does numerous jobs here: it provides weather disruption and stops my team from being wrecked by rain with it's awesome freeze dry. the third and obligatory role to be fulfilled by it would be countering the Genis though, especially does well by being paired up with the amoongus on my team. Snow warning also gets used effectively in breaking sashes of breloom and raichu which paid off in man games.
Many people may question it's EV'ing and item choice, i kept it 252 speed and sp.atk to maximize damage output and speed, and it also takes amazing advantage from zapdos' tailwind though i never was planning on using a second slow mon on the team too. as focus sash gets discussed, the first thing that puts a break to aurorus' usage is the 2 4x weakness' that include steel and fighting types. s count in terrakion aegislash, mawile, non-parental bond mega kang (gallade's skill swap) and much more to come with it's somewhat terrible physical defense. it should be clearly said it worked perfectly in many situations and in most matches. i am still a bit confused over earth power and ancient power if E power it hits back aegi and heatran for great damage and prevents walling and if ancient power it handles char-y better . Damage Calcs:
Offensive
252+ SpA Aurorus Blizzard vs. 252 HP / 252 SpD Mega Salamence: 216-256 (106.9 - 126.7%) -- guaranteed OHKO
252+ SpA Aurorus Blizzard vs. 252 HP / 156+ SpD Thundurus: 116-138 (62.3 - 74.1%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Blizzard vs. 156 HP / 100 SpD Assault Vest Landorus-T: 184-220 (100 - 119.5%) -- guaranteed OHKO HELL YEAH!
252+ SpA Aurorus Freeze-Dry vs. 252 HP / 4 SpD Assault Vest Ludicolo: 148-180 (79.1 - 96.2%) -- guaranteed 2HKO after hail damage
252+ SpA Aurorus Freeze-Dry vs. 252 HP / 20+ SpD Politoed: 98-116 (49.7 - 58.8%) -- 96.5% chance to 2HKO
Defensive? Everything 100%, believe me!
Note: the team was explained in depth and i don't feel any need for adding battle vids, if someone can't get this team working in actual competition in their heads, tell me i'll get some videos attached to the post and btw sorry for any typing errors
Conclusion:
So guys this was it for probably my long team post. i would like to give a special thanks to the whole community as you guys helped me build up a team better around mega gallade more than i ever could've. though no team is perfect so isn't this one and i do still need some suggestions for it's betterment, hope you guys had enough to analyse it into depth and figure out flaws than i couldn't have. Hope it was worth reading through. Bye for now!