I made a Mega Pinsir team because I really like Mega Pinsir's design and wanted a team that wasn't standard. It's been fairing pretty good on Battle Spot after a multitude of battles but I'm unsure what would work best as the sixth pokemon. Also, there might be other changes I could make to improve this team. Just let me know.
Pinsir @ Pinsirite
Nature: Jolly
Ability: Hyper Cutter(Non-Mega)/Aerilate
EVs: 52 HP/ 188 Atk/ 28 Def/ 4 SpD/ 236 Spe
-Earthquake
-Protect
-Swords Dance
-Return
Set Details:
236 Speed EVs in tandem with a Jolly nature allow Pinsir to outspeed Jolly Garchomp and positive-nature base 100s. 52 HP EVs with 28 Defense EVs enable it to survive Jolly Garchomp's Rock Slide with one turn of Rough Skin damage or Adamant Mega Kangaskhan's Return. Furthermore, 52 HP / 4 SpD Pinsir survives a Fire Blast from Timid Salamence, and the remaining EVs are put into Attack for maximum offensive power. I either try to predict when I can switch Pinsir in or I wait till late game to let it finish up.
Scizor @ Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 HP/ 252 Atk/ 4 SpD
-Swords Dance
-Bullet Punch
-Knock Off
-Protect
Set Details:
Maximum Attack EVs with an Adamant nature maximize Scizor's damage output. Maximum HP EVs give Scizor more bulk; Speed investment isn't too necessary on Scizor, as it uses Bullet Punch most of the time. Due to Scizor's natural bulk as well as its Steel typing, lead into many Pokemon with ease, such as Sylveon, Mega Kangaskhan, Mega Metagross, and Mega Venusaur. Scizor is my backup attacker because helps with dealing with Fairy types and can deal with Ice, Electric, and Flying types unlike Mega Pinsir.
Chansey @ Eviolite
Nature: Bold
Ability: Natural Cure
EVs: 4 HP/ 252 Def/ 252 SpD
-Counter
-Seismic Toss
-Thunder Wave
-Soft-Boiled
Set Details:
Chansey's main jobs are tanking hits and spreading status. Full investment in Special Defense maximizes Chansey's capabilities as a special wall, and a Bold nature is the best one to make Chansey as physically bulky as possible. Chansey slows down opponents so that Mega Pinsir can outspeed. Also, Chansey catches physical attackers off guard with Counter. Chansey chips away at health with Seismic Toss, too, then soft-boiles back up.
Rotom-Wash @ Sitrus Berry
Nature: Modest
Ability: Levitate
EVs: 164 HP/ 212 SpA/ 132 Spe
-Thunderbolt
-Hydro Pump
-Will-O-Wisp
-Protect
Set Details:
132 Speed EVs let Rotom-W outspeed Adamant nature maximum Speed Bisharp so Rotom-W can burn Bisharp before it has the chance to attack. 164 HP EVs allow Rotom-W to last around and the rest of the EVs are invested in SpA to allow Rotom-W to hit things hard specially and two hit KO Milotic after the Sitrus Berry. A Sitrus Berry gives Rotom-W longevity and it can switch in on various mons. Will-O-Wisp weakens physical attackers. Pinsir enjoys it as a partner because of Levitate.
Arcanine @ Rocky Helmet
Nature: Impish
EVs: 248 HP/ 8 Atk/ 252 Def
-Flare Blitz
-Will-O-Wisp
-Extreme Speed
-Morning Sun
Set Details:
An Impish nature raises Arcanine's solid physical bulk. Arcanine's Defense skyrockets after an Intimidate, and walls many physical attackers. Arcanine uses Morning Sun for longevity and weakens threats with Will-O-Wisp. Flare Blitz hits mons hard.
Mienshao @ Focus Sash
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
-High Jump Kick
-Rock Slide
-Wide Guard
-Fake Out
Set Details:
252 Attack and Speed EVs are used so Mienshao can hit as hard and fast as possible. Inner Focus works well to prevent Mienshao from getting flinched by Fake Out. Because Mienshao is so frail, it appreciates Focus Sash, which prevents it from being OHKOed by any attack. Wide Guard is used so that Rock Slide can't be used to get rid of Mega Pinsir. Fake Out helps with fainting huge threats. High Jump Kick hits most mons hard. Rock Slide helps with common Flying types.
Summary:
The first five mons have been jelling very well even without a Fairy, or Ice type move. Mega Salamance does cause trouble sometimes. Mienshao works well with hurting foes or preventing Rock Slide or Earthquake but is so fragile that's it's not as effective as needed. I'm still not sure if another Pokemon would be a better final member.
Pinsir @ Pinsirite
Nature: Jolly
Ability: Hyper Cutter(Non-Mega)/Aerilate
EVs: 52 HP/ 188 Atk/ 28 Def/ 4 SpD/ 236 Spe
-Earthquake
-Protect
-Swords Dance
-Return
Set Details:
236 Speed EVs in tandem with a Jolly nature allow Pinsir to outspeed Jolly Garchomp and positive-nature base 100s. 52 HP EVs with 28 Defense EVs enable it to survive Jolly Garchomp's Rock Slide with one turn of Rough Skin damage or Adamant Mega Kangaskhan's Return. Furthermore, 52 HP / 4 SpD Pinsir survives a Fire Blast from Timid Salamence, and the remaining EVs are put into Attack for maximum offensive power. I either try to predict when I can switch Pinsir in or I wait till late game to let it finish up.
Scizor @ Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 HP/ 252 Atk/ 4 SpD
-Swords Dance
-Bullet Punch
-Knock Off
-Protect
Set Details:
Maximum Attack EVs with an Adamant nature maximize Scizor's damage output. Maximum HP EVs give Scizor more bulk; Speed investment isn't too necessary on Scizor, as it uses Bullet Punch most of the time. Due to Scizor's natural bulk as well as its Steel typing, lead into many Pokemon with ease, such as Sylveon, Mega Kangaskhan, Mega Metagross, and Mega Venusaur. Scizor is my backup attacker because helps with dealing with Fairy types and can deal with Ice, Electric, and Flying types unlike Mega Pinsir.
Chansey @ Eviolite
Nature: Bold
Ability: Natural Cure
EVs: 4 HP/ 252 Def/ 252 SpD
-Counter
-Seismic Toss
-Thunder Wave
-Soft-Boiled
Set Details:
Chansey's main jobs are tanking hits and spreading status. Full investment in Special Defense maximizes Chansey's capabilities as a special wall, and a Bold nature is the best one to make Chansey as physically bulky as possible. Chansey slows down opponents so that Mega Pinsir can outspeed. Also, Chansey catches physical attackers off guard with Counter. Chansey chips away at health with Seismic Toss, too, then soft-boiles back up.
Rotom-Wash @ Sitrus Berry
Nature: Modest
Ability: Levitate
EVs: 164 HP/ 212 SpA/ 132 Spe
-Thunderbolt
-Hydro Pump
-Will-O-Wisp
-Protect
Set Details:
132 Speed EVs let Rotom-W outspeed Adamant nature maximum Speed Bisharp so Rotom-W can burn Bisharp before it has the chance to attack. 164 HP EVs allow Rotom-W to last around and the rest of the EVs are invested in SpA to allow Rotom-W to hit things hard specially and two hit KO Milotic after the Sitrus Berry. A Sitrus Berry gives Rotom-W longevity and it can switch in on various mons. Will-O-Wisp weakens physical attackers. Pinsir enjoys it as a partner because of Levitate.
Arcanine @ Rocky Helmet
Nature: Impish
EVs: 248 HP/ 8 Atk/ 252 Def
-Flare Blitz
-Will-O-Wisp
-Extreme Speed
-Morning Sun
Set Details:
An Impish nature raises Arcanine's solid physical bulk. Arcanine's Defense skyrockets after an Intimidate, and walls many physical attackers. Arcanine uses Morning Sun for longevity and weakens threats with Will-O-Wisp. Flare Blitz hits mons hard.
Mienshao @ Focus Sash
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
-High Jump Kick
-Rock Slide
-Wide Guard
-Fake Out
Set Details:
252 Attack and Speed EVs are used so Mienshao can hit as hard and fast as possible. Inner Focus works well to prevent Mienshao from getting flinched by Fake Out. Because Mienshao is so frail, it appreciates Focus Sash, which prevents it from being OHKOed by any attack. Wide Guard is used so that Rock Slide can't be used to get rid of Mega Pinsir. Fake Out helps with fainting huge threats. High Jump Kick hits most mons hard. Rock Slide helps with common Flying types.
Summary:
The first five mons have been jelling very well even without a Fairy, or Ice type move. Mega Salamance does cause trouble sometimes. Mienshao works well with hurting foes or preventing Rock Slide or Earthquake but is so fragile that's it's not as effective as needed. I'm still not sure if another Pokemon would be a better final member.