Nov 25, 2015, 05:48 PM
Hi there! Lateley, after some time leaving pokemon in a second place, playing other games & stuff, been playing some double rated battles, and despite doing better than i expected, i found myself frustrated and demotivated to keep it up, as i don't see hoew i can improve my team to get rid of major threads, without starting over my loved team.
So far, the core of my nightmares, and frustration, is M - Kangaskhan & Fake out users. Specially, those teams who also carry bulky pokemons able to redirect attacks to themselves with rage powder, and Follow me (im looking at you, ¬¬ Amoonguss and Glefairy). For obvious reasons, i can't one shot those, and the evil kang, just eats my team after a power up punch. And when i try to use multi target attacks, fake out comes to the scene.
The team in question, is the following:
Gallade-Mega
Ability: Inner Focus
EVs: 12 HP / 80 Atk / 168 Def / 248 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Ice Punch
- Protect
1 80 Atk Gallade Ice Punch vs. 0 HP / 0 Def Landorus-T: 256-304 (80.2 - 95.2%) -- guaranteed 2HKO
Ice Punch
252 Atk Landorus-T Earthquake vs. 0 HP / 168 Def Gallade: 202-238 (72.9 - 85.9%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 8 HP / 168 Def Gallade: 156-184 (55.9 - 65.9%) -- guaranteed 2HKO
-----------------------------------------------
80 Atk Gallade Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 422-498 (119.8 - 141.4%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Return vs. 8 HP / 168 Def Gallade: 216-253 (77.4 - 90.6%) -- guaranteed 2HKO
------------------------------------------------------------
80 Atk Gallade Psycho Cut vs. 0 HP / 4 Def Mega Gengar: 296-350 (113.4 - 134%) -- guaranteed OHKO
252 SpA Mega Gengar Shadow Ball vs. 8 HP / 4 SpD Gallade: 284-336 (101.7 - 120.4%) -- guaranteed OHKO
--------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 56 HP / 0 Def Heatran: 402-474 (119.2 - 140.6%) -- guaranteed OHKO
252+ SpA Heatran Heat Wave vs. 8 HP / 4 SpD Gallade: 151-178 (54.1 - 63.7%) -- guaranteed 2HKO
---------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 4 HP / 0 Def Bisharp: 436-520 (309.2 - 368.7%) -- guaranteed OHKO
252+ Atk Bisharp Sucker Punch vs. 12 HP / 0 Def Gallade: 76-91 (52.4 - 62.7%) -- guaranteed 2HKO
----------------------------------------------------------------------------------
80 Atk Gallade Psycho Cut vs. 252 HP / 180 Def Amoonguss: 138-164 (62.4 - 74.2%) -- guaranteed 2HKO after Black Sludge recovery
0 SpA Amoonguss Giga Drain vs. 8 HP / 0 SpD Gallade: 33-40 (22.9 - 27.7%) -- 72.5% chance to 4HKO
---------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 252 HP / 44 Def Rotom-W: 100-118 (63.6 - 75.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 8 HP / 0 SpD Gallade: 61-73 (42.3 - 50.6%) -- 3.5% chance to 2HKO
My mega, and the one i spend the time with calcs. What i wanted with that set, was using that 165 attack base damage from Mega-Gallade, to 1HKO major threads as kangaskan-Mega, Landorus - T, Mega-Gengar and Garchomp thanks to the coverage with Close comb at, Psyco - Cut. Also has the strenght to OHKO Landorus without defensive investment. Wide guard shut down Hyper voice, rock slide, and eartquakes. wich come inn handy.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Gunk Shot
- Protect
My frail but fast greninja, coming in to out-speed and OHKO everything that is weak to he's attacks. Added gunk shot for coverage, against those damned fairy type pokemon. Pranksters with thunder wave shut him down, and that's the end of the frog. Also, having attacks with low chance of hitting the opponent, lost me a lot of battles.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
- Iron Head
- Sucker Punch
- knock off
- Protect
My counter / check to intimidate users. Also, helpfull to get rid of Cresselia, before trick room come in, and Sylveons with lower defence investments. Helps to finish weakened pokes with sucker punch, and kill ghosts like no-one-else.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Rock Slide
- Earthquake
- Iron Head
- Dragon Claw
Pure power, choice scarfed to outspeed anything in the field, and get rid of birds, and fire mons, got me a couple of doubles with my loved Zapdos. But any ice attack, no matter how weak it is, send him to the grave.
Zapdos @ Leftovers / Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Tanks almost everything like a beast, and also has enought power to 2HKO must bulky water pokemons, as far as they do not recover with berries right after. Heat waves helpos a lot to get rid of Steel type pokemons, and give me an upper hand, when leading with him and Garchomp against charizard Y, making use of the sun boost. Hidden power ice is a must, to take away those rock slider's, and roost heals, and give me one turn of less damage against the rocks.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
- Hyper Voice
- Shadow ball
- Hidden Power Fire
- Psyshock
I don't know what to say, pretty much the only pokemon on my team that i only have becouse of he's pure power. Gives me a huge advantage against dragons, and one of the pokemons i lead whenever i see Kangaskhan, with a fake out bait, so at least i get a good chunk of he's live. One double Edge send him to the grave, giving me a bad time when they do not fall in the bait, and just destroy the dogge. I should take a look at he's EV spread, making him more tanky, but still able to do some damage, as i feel it's very weak, and usually dies before even doing anything.
Empoleon (F) @ Chople Berry
Trait: Torrent
EVs: 220 HP / 108 Def / 176 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
– Scald
– Ice Beam
– Flash cannon
– Protect
Today, after my frustration session, i thought that maybe a bulkier water type, would be a better choice for my team, instead of greninja, and i found that set, that i liked, and modified to use it today. The problem is that it's too slow, and mega-khan leading with Amoongus / Clefairy, i can't even get a scald on him, and low kick / power up punch melt him in the second turn, after the berry being used, and Kang being at + 2. And sometimes the tank still alive, preventing me from damaging he's mega.
So far, the team does very well in a lot of situations, and i love it. Also, every match makes me better, and aware of the enemy strategy, so i found ways around some pokes that used to beat me easley. But i found Kang + a tank with rage powser, follow me / Fake out / Both at the same time, a wall i can't go trought.
I'm in ypur hand guys, any ideas for a more successfull build? I might not be the best yet, but im trying hard to acomplish my milestones, and the metagame is actually making me really sad, expected it to be different after a year, but nothing has been done, and i don't really wan't to join it.
Thanks in advance for your time and atemption! And sorry for bad englando.
So far, the core of my nightmares, and frustration, is M - Kangaskhan & Fake out users. Specially, those teams who also carry bulky pokemons able to redirect attacks to themselves with rage powder, and Follow me (im looking at you, ¬¬ Amoonguss and Glefairy). For obvious reasons, i can't one shot those, and the evil kang, just eats my team after a power up punch. And when i try to use multi target attacks, fake out comes to the scene.
The team in question, is the following:
Gallade-Mega
Ability: Inner Focus
EVs: 12 HP / 80 Atk / 168 Def / 248 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Ice Punch
- Protect
1 80 Atk Gallade Ice Punch vs. 0 HP / 0 Def Landorus-T: 256-304 (80.2 - 95.2%) -- guaranteed 2HKO
Ice Punch
252 Atk Landorus-T Earthquake vs. 0 HP / 168 Def Gallade: 202-238 (72.9 - 85.9%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 8 HP / 168 Def Gallade: 156-184 (55.9 - 65.9%) -- guaranteed 2HKO
-----------------------------------------------
80 Atk Gallade Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 422-498 (119.8 - 141.4%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Return vs. 8 HP / 168 Def Gallade: 216-253 (77.4 - 90.6%) -- guaranteed 2HKO
------------------------------------------------------------
80 Atk Gallade Psycho Cut vs. 0 HP / 4 Def Mega Gengar: 296-350 (113.4 - 134%) -- guaranteed OHKO
252 SpA Mega Gengar Shadow Ball vs. 8 HP / 4 SpD Gallade: 284-336 (101.7 - 120.4%) -- guaranteed OHKO
--------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 56 HP / 0 Def Heatran: 402-474 (119.2 - 140.6%) -- guaranteed OHKO
252+ SpA Heatran Heat Wave vs. 8 HP / 4 SpD Gallade: 151-178 (54.1 - 63.7%) -- guaranteed 2HKO
---------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 4 HP / 0 Def Bisharp: 436-520 (309.2 - 368.7%) -- guaranteed OHKO
252+ Atk Bisharp Sucker Punch vs. 12 HP / 0 Def Gallade: 76-91 (52.4 - 62.7%) -- guaranteed 2HKO
----------------------------------------------------------------------------------
80 Atk Gallade Psycho Cut vs. 252 HP / 180 Def Amoonguss: 138-164 (62.4 - 74.2%) -- guaranteed 2HKO after Black Sludge recovery
0 SpA Amoonguss Giga Drain vs. 8 HP / 0 SpD Gallade: 33-40 (22.9 - 27.7%) -- 72.5% chance to 4HKO
---------------------------------------------------------------------------------
80 Atk Gallade Close Combat vs. 252 HP / 44 Def Rotom-W: 100-118 (63.6 - 75.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 8 HP / 0 SpD Gallade: 61-73 (42.3 - 50.6%) -- 3.5% chance to 2HKO
My mega, and the one i spend the time with calcs. What i wanted with that set, was using that 165 attack base damage from Mega-Gallade, to 1HKO major threads as kangaskan-Mega, Landorus - T, Mega-Gengar and Garchomp thanks to the coverage with Close comb at, Psyco - Cut. Also has the strenght to OHKO Landorus without defensive investment. Wide guard shut down Hyper voice, rock slide, and eartquakes. wich come inn handy.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Gunk Shot
- Protect
My frail but fast greninja, coming in to out-speed and OHKO everything that is weak to he's attacks. Added gunk shot for coverage, against those damned fairy type pokemon. Pranksters with thunder wave shut him down, and that's the end of the frog. Also, having attacks with low chance of hitting the opponent, lost me a lot of battles.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
- Iron Head
- Sucker Punch
- knock off
- Protect
My counter / check to intimidate users. Also, helpfull to get rid of Cresselia, before trick room come in, and Sylveons with lower defence investments. Helps to finish weakened pokes with sucker punch, and kill ghosts like no-one-else.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Rock Slide
- Earthquake
- Iron Head
- Dragon Claw
Pure power, choice scarfed to outspeed anything in the field, and get rid of birds, and fire mons, got me a couple of doubles with my loved Zapdos. But any ice attack, no matter how weak it is, send him to the grave.
Zapdos @ Leftovers / Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Tanks almost everything like a beast, and also has enought power to 2HKO must bulky water pokemons, as far as they do not recover with berries right after. Heat waves helpos a lot to get rid of Steel type pokemons, and give me an upper hand, when leading with him and Garchomp against charizard Y, making use of the sun boost. Hidden power ice is a must, to take away those rock slider's, and roost heals, and give me one turn of less damage against the rocks.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
- Hyper Voice
- Shadow ball
- Hidden Power Fire
- Psyshock
I don't know what to say, pretty much the only pokemon on my team that i only have becouse of he's pure power. Gives me a huge advantage against dragons, and one of the pokemons i lead whenever i see Kangaskhan, with a fake out bait, so at least i get a good chunk of he's live. One double Edge send him to the grave, giving me a bad time when they do not fall in the bait, and just destroy the dogge. I should take a look at he's EV spread, making him more tanky, but still able to do some damage, as i feel it's very weak, and usually dies before even doing anything.
Empoleon (F) @ Chople Berry
Trait: Torrent
EVs: 220 HP / 108 Def / 176 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
– Scald
– Ice Beam
– Flash cannon
– Protect
Today, after my frustration session, i thought that maybe a bulkier water type, would be a better choice for my team, instead of greninja, and i found that set, that i liked, and modified to use it today. The problem is that it's too slow, and mega-khan leading with Amoongus / Clefairy, i can't even get a scald on him, and low kick / power up punch melt him in the second turn, after the berry being used, and Kang being at + 2. And sometimes the tank still alive, preventing me from damaging he's mega.
So far, the team does very well in a lot of situations, and i love it. Also, every match makes me better, and aware of the enemy strategy, so i found ways around some pokes that used to beat me easley. But i found Kang + a tank with rage powser, follow me / Fake out / Both at the same time, a wall i can't go trought.
I'm in ypur hand guys, any ideas for a more successfull build? I might not be the best yet, but im trying hard to acomplish my milestones, and the metagame is actually making me really sad, expected it to be different after a year, but nothing has been done, and i don't really wan't to join it.
Thanks in advance for your time and atemption! And sorry for bad englando.