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[VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options)
#1
[Image: 34s5hsh.jpg]
Credit to Zeurel

Do you even lift, bro? Well Conkeldurr does, and he will punch you. Boasting an impressive 140 base attack Conkedlurr can dish out a lot of damage, especially with it's type coverage from moves like Ice Punch, Knock Off and Rock Slide. Couple this with the guts ability and Conkeldurr becomes even more threating snce it isn't hindered by Will-o-Wisps. It's Defenses aren't jaw-droppingly amazing, but with the right invesment it can take more than a few hits while gaining some HP back from Dain Punch, and can finish off weakened opponents with a priority Mach Punch, which sort of makes up for is very low speed stat.

[Image: conkeldurr.gif]
Type: Fighting
Base Stats: 105 HP / 140 Attack / 95 Defense / 55 Special Attack / 65 Special Defense / 45 Speed
Weaknesses: Psychic (X2), Flying (X2), Fairy (X2)
Resistances: Rock (X0.5), Bug (X0.5), Dark (X0.50
Immunities: None
Abilities: Guts -While the Pokémon with this Ability has a status condition, its Attack is increased by 50%. The Pokémon with this Ability does not lose Attack due to burn

Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by 30%, but the additional effects are ignored.
Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing the target's stats, increasing the user's stats, or causing a status condition to the target. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, Flare Blitz has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking.
If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored.

List of moves affected by Sheer Force

Iron Fist (Hidden Ability) - Iron Fist causes the Base Power of affected punching moves to increase by 20%


Physical Attacker
[Image: conkeldurr.gif]
Conkeldurr @ Assault Vest  
Ability: Guts  
EVs: 96 HP / 172 Atk / 52 Def / 188 SpD  
IVs: 15 Spe  
- Drain Punch  
- Mach Punch  
- Knock Off  
- Ice Punch / Rock Slide / Stone Edge

Conkeldurr can do well against a lot of Pokemon, and if you aren't prepared to face it you're going to have a bad time. This set is slightly more Physical orientated, while still having some decent bulk. Assault Vest really helps Conkeldurr out with his sub-par Special Defense, allowing it to take a lot of strong Special Attacks which you'll see in the calcs section.
The 15 Speed IVs allow it to underspeed Quiet, 0IV Speed Aegislash, meaning we can hit it in blade form and OHKO it.

Drain Punch and Mach Punch are a good combination, being able to heal back some damage and then finish off weakened opponents with priority, but the last two move slots depend on your team. Knock off is usually preferred to hit ghost types, and depending on how much Ice coverage you have you can opt for Rock Slie or Stone Edge to hit Charizard Y

Damage Calculations:

Defensive


252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 96 HP / 52 Def Conkeldurr: 162-191 (84.3 - 99.4%) -- guaranteed 2HKO

252+ Atk Landorus-T Earthquake vs. 96 HP / 52 Def Conkeldurr: 75-88 (39 - 45.8%) -- guaranteed 3HKO

252+ SpA Life Orb Thundurus Thunderbolt vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 79-95 (41.1 - 49.4%) -- guaranteed 3HKO

252+ SpA Heatran Heat Wave vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 51-60 (26.5 - 31.2%) -- guaranteed 4HKO

252+ SpA Heatran Overheat vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 91-108 (47.3 - 56.2%) -- 79.7% chance to 2HKO

252+ SpA Cresselia Psychic vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 86-104 (44.7 - 54.1%) -- 45.7% chance to 2HKO

252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 162-192 (84.3 - 100%) -- 6.3% chance to OHKO

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 79-95 (41.1 - 49.4%) -- guaranteed 3HKO

252+ SpA Mega Gardevoir Psychic vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 150-176 (78.1 - 91.6%) -- guaranteed 2HKO

252+ SpA Mega Charizard Y Overheat vs. 96 HP / 188 SpD Assault Vest Conkeldurr in Sun: 157-186 (81.7 - 96.8%) -- guaranteed 2HKO

252+ SpA Choice Specs Hydreigon Draco Meteor vs. 96 HP / 188 SpD Assault Vest Conkeldurr: 132-156 (68.7 - 81.2%) -- guaranteed 2HKO

252 Atk Terrakion Close Combat vs. 96 HP / 52 Def Conkeldurr: 102-120 (53.1 - 62.5%) -- guaranteed 2HKO

252+ SpA Politoed Scald vs. 96 HP / 188 SpD Assault Vest Conkeldurr in Rain: 66-78 (34.3 - 40.6%) -- guaranteed 3HKO

Offensive

172+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def Mega Kangaskhan: 144-170 (79.5 - 93.9%) -- guaranteed 2HKO

172+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Mega Kangaskhan: 78-92 (43 - 50.8%) -- 2.7% chance to 2HKO

172+ Atk Conkeldurr Ice Punch vs. 116 HP / 4 Def Landorus-T: 204-244 (113.9 - 136.3%) -- guaranteed OHKO

-1 172+ Atk Conkeldurr Ice Punch vs. 116 HP / 4 Def Landorus-T: 136-164 (75.9 - 91.6%) -- guaranteed 2HKO

172+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def Terrakion: 156-186 (93.4 - 111.3%) -- 62.5% chance to OHKO

172+ Atk Conkeldurr Ice Punch vs. 236 HP / 116 Def Thundurus: 108-128 (58.6 - 69.5%) -- 74.2% chance to 2HKO after Sitrus Berry recovery

172+ Atk Conkeldurr Stone Edge vs. 236 HP / 116 Def Thundurus: 144-170 (78.2 - 92.3%) -- guaranteed 2HKO after Sitrus Berry recovery

172+ Atk Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Blade: 208-246 (124.5 - 147.3%) -- guaranteed OHKO

172+ Atk Conkeldurr Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 172-204 (92.9 - 110.2%) -- 50% chance to OHKO

172+ Atk Conkeldurr Drain Punch vs. 60 HP / 180 Def Hydreigon: 128-152 (73.1 - 86.8%) -- guaranteed 2HKO

172+ Atk Conkeldurr Mach Punch vs. 60 HP / 180 Def Hydreigon: 68-84 (38.8 - 48%) -- guaranteed 3HKO


Bulky Physical Attacker
[Image: conkeldurr.gif]
Conkeldurr @ Assault Vest  
Ability: Guts  
EVs: 244 HP / 48 Atk / 124 Def / 92 SpD  
Adamant Nature  
IVs: 15 Spe  
- Drain Punch / Superpower
- Mach Punch  
- Knock Off  
- Ice Punch / Rock Slide / Stone Edge

This set sacrifices a chunk of Physical Attack to make it a more defenively orientated build. There's not really much to say about it. It plays the same role as the previous build but with more defense.

Some benchmarks that it hits are surviving a Jolly 252 Attack  Double Edge from a -1 Mega Salamence, an Adamant Return/Frustration at -1 and an Overheat from 252+ Special Attack Charizard Y in the sun. Superpower is an option to OHKO 4 HP Mega Kangaskhan.

Damage Calculatons;

Defensive

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 124 Def Conkeldurr: 153-181 (72.5 - 85.7%) -- guaranteed 2HKO

60 Atk Choice Band Landorus-T Earthquake vs. 244 HP / 124 Def Conkeldurr: 84-99 (39.8 - 46.9%) -- guaranteed 3HKO

252+ SpA Life Orb Thundurus Thunderbolt vs. 244 HP / 92 SpD Assault Vest Conkeldurr: 87-105 (41.2 - 49.7%) -- guaranteed 3HKO

252+ SpA Heatran Overheat vs. 244 HP / 92 SpD Assault Vest Conkeldurr: 102-120 (48.3 - 56.8%) -- 88.3% chance to 2HKO

252+ SpA Cresselia Psychic vs. 244 HP / 92 SpD Assault Vest Conkeldurr: 98-116 (46.4 - 54.9%) -- 60.2% chance to 2HKO

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 244 HP / 92 SpD Assault Vest Conkeldurr: 90-107 (42.6 - 50.7%) -- 1.2% chance to 2HKO

252+ SpA Choice Specs Hydreigon Draco Meteor vs. 244 HP / 92 SpD Assault Vest Conkeldurr: 147-174 (69.6 - 82.4%) -- guaranteed 2HKO

252+ SpA Mega Charizard Y Overheat vs. 244 HP / 92 SpD Assault Vest Conkeldurr in Sun: 177-208 (83.8 - 98.5%) -- guaranteed 2HKO

Offensive

8+ Atk Conkeldurr Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 206-246 (113.8 - 135.9%) -- guaranteed OHKO

-1 48+ Atk Conkeldurr Ice Punch vs. 116 HP / 4 Def Landorus-T: 124-148 (69.2 - 82.6%) -- guaranteed 2HKO

48+ Atk Conkeldurr Stone Edge vs. 244 HP / 140+ Def Thundurus: 116-138 (62.7 - 74.5%) -- guaranteed 2HKO after Sitrus Berry recovery

48+ Atk Conkeldurr Drain Punch vs. 60 HP / 180 Def Hydreigon: 116-140 (66.2 - 80%) -- guaranteed 2HKO

48+ Atk Conkeldurr Superpower vs. 60 HP / 180 Def Hydreigon: 186-222 (106.2 - 126.8%) -- guaranteed OHKO

48+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def Terrakion: 140-168 (83.8 - 100.5%) -- 6.3% chance to OHKO

48+ Atk Conkeldurr Stone Edge vs. 252 HP / 4 Def Mega Charizard Y: 276-328 (149.1 - 177.2%) -- guaranteed OHKO


Trick Room
[Image: conkeldurr.gif]
Conkeldurr @ Sitrus Berry  
Ability: Iron Fist / Guts
EVs: 108 HP / 252 Atk / 100 Def / 48 SpD  
Brave Nature  
IVs: 0 Spe  
- Drain Punch / Hammer Arm  
- Mach Punch / Wide Guard
- Knock Off / Rock Slide / Stone Edge
- Protect

Thanks to naitre for the set. Unfortunately She can't remember what the spread does so I'll just add some damage calculations. Max attack to get as much damage done as possible while TR is set up.

Since we aren't running Assault Vest it opens up some options, mainly Protect which allows us to Protect Conkeldurr while TR gets set up. Wide Guard is also an option if you need protection from Hyper Voice and Earthquakes from Sylveon and Landorus-T while Conkeldurr's partner takes care of them

Iron Fist is a great ability to run, especially in TR since it boosts the damage of Drain Punch, Hammer Arm, Mach Punch and Ice Punch. Running Iron Fistt leaves him susceptible to burns, but that's something that will have to be played around.

Damage Calculations;

Defensive

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 108 HP / 100 Def Conkeldurr: 155-186 (79.8 - 95.8%) -- guaranteed 2HKO after Sitrus Berry recovery

60 Atk Choice Band Landorus-T Earthquake vs. 108 HP / 100 Def Conkeldurr: 85-102 (43.8 - 52.5%) -- 3.1% chance to 2HKO after Sitrus Berry recovery

252+ SpA Life Orb Thundurus Thunderbolt vs. 108 HP / 48 SpD Conkeldurr: 142-168 (73.1 - 86.5%) -- guaranteed 2HKO after Sitrus Berry recovery

252+ SpA Heatran Heat Wave vs. 108 HP / 48 SpD Conkeldurr: 88-105 (45.3 - 54.1%) -- 9% chance to 2HKO after Sitrus Berry recovery

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 108 HP / 48 SpD Conkeldurr: 142-169 (73.1 - 87.1%) -- guaranteed 2HKO after Sitrus Berry recovery

252+ SpA Choice Specs Hydreigon Draco Meteor vs. 108 HP / 48 SpD Conkeldurr: 234-276 (120.6 - 142.2%) -- guaranteed OHKO

Offensive (Using Iron Fist)

252+ Atk Iron Fist Conkeldurr Hammer Arm vs. 212 HP / 60 Def Mega Kangaskhan: 224-266 (108.2 - 128.5%) -- guaranteed OHKO

252+ Atk Iron Fist Conkeldurr Mach Punch vs. 212 HP / 60 Def Mega Kangaskhan: 90-108 (43.4 - 52.1%) -- 5.9% chance to 2HKO

-1 252+ Atk Iron Fist Conkeldurr Ice Punch vs. 116 HP / 4 Def Landorus-T: 172-204 (96 - 113.9%) -- 75% chance to OHKO

252+ Atk Iron Fist Conkeldurr Ice Punch vs. 244 HP / 140+ Def Thundurus: 122-144 (65.9 - 77.8%) -- guaranteed 2HKO after Sitrus Berry recovery

252+ Atk Iron Fist Conkeldurr Hammer Arm vs. 232 HP / 104 Def Heatran: 206-246 (105.6 - 126.1%) -- guaranteed OHKO

252+ Atk Iron Fist Conkeldurr Drain Punch vs. 232 HP / 104 Def Heatran: 156-186 (80 - 95.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Conkeldurr Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 180-216 (97.2 - 116.7%) -- 81.3% chance to OHKO

Potential Teammates include, but aren't limited to;
  • Trick Room Setters, the obvious one being Cresselia
  • Heatran to cover Conkeldurr's weaknesses. It can also be used in TR thanks to it's mid tier speed
  • Intimidate and Snarl Supporters such as Landorus-T ad Arcanine to help keep Conkeldurr around as long as possible. Arcanine could even Will-o-Wisp your own Conkeldurr if you're running Guts
  • Mega Kangaskhan - Conkeldurr can threaten Terrakion, and with Mega Kangaskhan and Conkeldurr out on the field, something is going to die.

Threats include but aren't limited to;
  • Flying types - Mega Salamence and Talonflame for obvious reasons
  • Cresselia - Although Conkeldurr has access to Knock Off, Cresselia is to bulky and will KO your Conkeldurr first
  • Sylveon - Pixilate Hyper Voice will ruin your day.
  • Being Double Targeted - Because of Conkeldurr's low base speed it's relly vulnreable to being double targeted and KO'd before it can do anything

Other Notable Moves
  • Rock Tomb - Can be used as a form of speed control, although it only targets 1 opponents not 2.
  • Low Sweep - Same as Rock Tomb only it has STAB
  • Payback - Doubles in power if the user has already been damaged by the opponent. So you'll be hitting with a base 100 power Dark type mve since Conkeldurr usually is last to move
  • Poison Jab - Fairy coverage, although I don't know why you'd stay in against one
  • Helping Hand - If you want Conkeldurr to support a bit more. Not the most ideal HH user though
  • Elemental Punches - If you need coverage on anything, although Ice Punch is usually the preferred choice

Other Notable Items
  • Life Orb - Boost Conkeldurr's Attacking Power
  • Flame Orb - Activate Guts to give a 50% Attack boost
  • Expert Belt - Increase damage output by X1.2. May be able to pick up some KOs that you otherwise may miss out on

Thanks for reading! As always, you can tweak EVs to your liking.Conkeldurr can fit well on a lot of teams, especially with his strong attacking power and type coverage. If your opponents isn't prepared for him they'll have a bad time, but because of his low speed you need to Protect him from the strongest hits like DE from Mega Kangaskhan.
Hopefully some of these builds will help you, and if you have a build of your own please feel free to share it :]
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#2
I want that conkeldurr for my trick room! But blergh on breeding in 0 IVs

Very nice builds. I like that you did DMG calcs on common threats on the current vgc meta.
Shachi's a monster to go against -  wpendragon


Semolina pilchard, climbing up the Eiffel Tower. Elementary penguin singing Hari Krishna.
Man, you should have seen them kicking Edgar Allan Poe.
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#3
(Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley.

Shachi, I run that same Conkeldurr on my trick room team. 10/10 would recommend.

How did you manage to get the IV's to 0?
Shachi's a monster to go against -  wpendragon


Semolina pilchard, climbing up the Eiffel Tower. Elementary penguin singing Hari Krishna.
Man, you should have seen them kicking Edgar Allan Poe.
Reply
#4
You don't necessarily need 0IVs but you'd need a 0IV ditto to breed it
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#5
(Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley.

<3
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#6
(Oct 6, 2015, 02:45 PM)naitre Wrote:
(Oct 6, 2015, 02:42 PM)Shachi Wrote:
(Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley.

Shachi, I run that same Conkeldurr on my trick room team. 10/10 would recommend.

How did you manage to get the IV's to 0?

I have a ditto that has 0 IVs that I used to breed with it. If you have any 0 speed IV mons, you could use it to breed down the line until you get into Conk's egg group.

Coolio, i'll get to it :-)
Shachi's a monster to go against -  wpendragon


Semolina pilchard, climbing up the Eiffel Tower. Elementary penguin singing Hari Krishna.
Man, you should have seen them kicking Edgar Allan Poe.
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