Image from Ouroporos on Deviantart
When this mega was announced, nobody was expecting it. And ever since this mega was released, I've wanted to do things with it. Unfortunately, because of better megas, lack of reliable recovery, not a good speed tier, and many other things, this poor Pokemon sunk to NU. In addition to this, this Pokemon's stats are very... rounded? Its attack and special attack are the same, and so are its defenses. And in its mega form, it just gets +40 in both defenses and +20 in Special Attack (way to get creative, Game Freak ). Which isn't bad, it just means it doesn't have a particular thing it does exceptionally well. Luckily, it does have some redeeming qualities, and I hope to show those qualities, and see how far this little guy (or girl? Probably) can go!
Base Stats
Regular- 103 HP/ 60 Attack/ 86 Defense/ 60 Special Attack/ 86 Special Defense/ 50 Speed
Mega- 103 HP/ 60 Attack/ 126 Defense/ 60 Special Attack/ 126 Special Defense/ 50 Speed
Type
Normal- Normal (Weaknesses- Fighting)
Mega- Normal/ Fairy (Weaknesses- Poison, Steel)
Abilities
Healer- 30% chance of curing an adjacent ally's status at the end of each turn.
Regenerator- This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Klutz- This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used. Just, don't go with this one.
MEGA: Healer- 30% chance of curing an adjacent ally's status at the end of each turn.
Other options/ changes given by the community will be in blue
Calm Mind Support Tank
Audino-Mega @ Audinite
Ability: Healer
EVs: 188 HP / 152 Def / 52 SpA / 116 SpD
Bold Nature
- Calm Mind
- Draining Kiss
- Thunder Wave/ Baby-Doll Eyes/ Play Nice
- Protect
I decided on this set for a number of reasons. I gave it Thunder Wave, because it isn't exactly the fastest little guy on the field, so speed control on him is a good choice. If you already have, say, a Thundurus or other speed control, another good option is Baby-Doll Eyes or Play Nice. They both do the same thing, which is lower the opponent's attack by -1, the differences being Baby-Doll Eyes as a +1 priority, which helps because of above mentioned speed, or Play Nice hit through a Protect, which can catch an unsuspecting Pokemon off guard. The main idea is to sit there, get Calm Minds up, and from there, use Draining Kiss for damage and sustain, and Protect because, hey, it's doubles. Use Protect. It also has a nice niche as a Cleric, because it's ability Healer has a 30% chance of healing the partner's status condition, so you have no need to carry Heal Bell. 30% might not seem like a whole lot, but when you think that that's the chance of Focus Miss missing, it seems a lot better . Another thing about this set to note ,it can take 1 Return or Double Edge from a max attack adamant Mega Kang, including Fake Out Damage. Try to Paralyze it on that turn, and then get the partner to take it from there.
Offensive Calculations w/ no Calm Mind
Offensive Calculation w/ +1 Calm Mind
Defensive Calculations w/ no Clam Mind
Defensive Calculations w/ +1 Clam Mind
Hard Support Wall
Audino-Mega @ Audinite
Ability: Healer
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
- Heal Pulse
- Helping Hand
- Wish
- Sweet Kiss/ Swagger
The idea of this set it to go out there and support the daylights out of the Pokemon next to you. This is a more Special Defensive set, to counter out some of the Sludge Bombs. It has Wish for its own [limited] sustain, and Heal Pulse to keep its partner in the game. It has no attacking moves, other than Sweet Kiss or Swagger, which end up confusing the target. And when he has nothing left he can do, just use Helping Hand to give the partner that boost the need to pick up a KO. Another thing i was tossing around is using swagger on your own partner if they are a physical attacker, and hoping that the healer will kick in and fix that up at the end of the turn. That takes a lot of luck, but saves you a turn from safeguard and can help in many situations. But if it has no partner, it's kind of over.
Defensive Calculations
Other Useful Moves
Simple Beam- The target's Ability becomes Simple. At one point I had a strategy called "SimDino", where you simple beam into an Ampharos and use Cotton guard, can be great for getting stats up fast and use on Stored Power or Weakness Policy, but watch out for intimidate.
Encore- The target repeats its last move for 3 turns. Great for neutering an opponent or forcing a switch, but may not utalize it well because of speed stat.
Amnesia- Raises the user's Sp. Def by 2. I prefer Calm Mind over it for the Attack boost, but good for pure tank sets.
Yawn- Puts the target to sleep after 1 turn. Can force a switch or put an opponent to sleep.
Dream Eater- User gains 1/2 HP inflicted. Sleeping target only. Strong base power, good recovery, and can be combo'd well with Yarn or another sleeping move. Wastes a turn on the wake up, however.
Light Screen/ Reflect- For 5 turns, special/ physical damage to allies is halved, receptively. Dual Screens can be good for protecting the team from all sorts of damage. Better utalized by a Prankster Pokemon, however.
Trick Room- So this is a big one. Trick Room makes it so that for 5 turns, slower Pokemon move first. This is one of the best ways to take use of Audino's speed stat, and can work well with the Calm Mind and Support-y mechanic with a team of slow mons. However, Cresselia exists. Cresselia can fill almost all of the roles Audino does, except having a slightly smaller defense and more weaknesses. It can be a devastating Trick Room setter, however, Audino is slower, meaning it would beat out a Cresselia in a Trick Room. I myself have never used Trick Room, so if you have any opinion on it, please let me know.
Thank you for reading, and I hope this helps If you have any feedback or suggestions, please let me know so I can add it to the build. Thank you!