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[VGC] Mega Kangaskhan Moveset - Physical Attacker
#1
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Credits to Peegeray

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(VGC) Mega Kangaskhan - Attack (Physical Attacker)

Typing: Normal
-Stats-  HP: 105 / Attack: 95 / Defense: 80 / Sp.Atk: 40 / Sp.Def: 80 / Speed: 80
- Mega Stats- HP: 105 / Attack: 125 / Defense: 100 / Sp.Atk: 60 / Sp.Def: 100 /Speed: 100
Weaknesses:Fighting (x2)
Immunity: Ghost (x0)
Neutral: Rest of Type Chart
Style: Attack
Variant: Physical Attacker



ABILITIES

Scrappy: Enables normal and fighting moves to inflict damage against  Ghost-type Pokémon.
Early Bird: Causes early awakening of pokemon.
Inner Focus: Prevents the flinch condition. Does not prevent "Focus Punch" flinches. Kappa
Parental Bond (MEGA): Causes most damaging moves to become a two strike attack, with the second hit being half as strong as the first hit. Parental Bond will not hit twice for spread attacks (Earthquake, Rock Slide, and Icy Wind), only if it’s in Single Battle will these attacks be affected. Any attack with secondary effects (such as Power-Up Punch and Bulldoze) has the same effect as the first hit. This is extended to attacks that may not have their secondary effect activate (such as Elemental Punches, Rock Slide). For more information about Parental Bond, click the link to Bulbapedia about the ability considering there are some minor things effect I didn't include.



OVERVIEW

Mega Kangaskhan has always been ranked among the best Mega Pokemon in the game and the VGC format is no different. The difference between the new VGC 2015 and the previous VGC 2015 format is Mega Kangaskhan now has access to all of her coverage attacks, making it far unpredictable to take on and arguably far easier to build around. In last year's VGC 2014 format, most Mega Kangaskhans relied on its perfect Dark/Fighting/Normal coverage with the combination of Sucker Punch, Crunch, Power-Up-Punch, Hammer Arm, Return/Frustration, Fake Out, and Double Edge to overpower its opponents with moderate success. With the re-release of move tutor attacks with ORAS, Mega Kangaskhan has access to deadlier coverage than ever such as the elemental punches (Fire, Ice, and Thunder Punch), Low Kick, Aqua Tail, Drain Punch, Iron Tail, Focus Punch, and etc. What makes Mega Kang the premier de facto Mega Pokemon in this format is relative ease to build around thanks to some old and new additions such as Hyper Voice Sylveon, the Lati@s twins, Prankster Thundurus-I, Cresselia, Landorus-T, Heatran, Suicune, etc. What all these pokemon I mentioned have in common is they can remedy Mega Kangaskhan weaknesses by either removing/checking fighting types (Sylveon, Cresselia, Landorus-T, Lati@s), provide Helping Hand support (Cresselia, Sylveon), countering steel types (Heatran, Landorus-T, Suicune), and vital speed control (Cresselia, Suicune, Thundurus, Lati@s). Here I'll explain some the sets people will likely run on Mega Kangaskhan, common teammates to either play/watch out for, and answers to checking Mega Kang.



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-Wrath of Kang-
Kangaskhan-Mega Set @ Kangaskhanite
Ability: Scrappy
Mega Ability: Parental Bond
Level: 50
EVs: 212 HP / 92 Atk / 60 Def / 20 SpD / 124 Spe
Adamant Nature

- Fake Out
- Double Edge
- Ice Punch
- Low Kick

Milestones
-Survives Low Kick from max attack Mega Kangs and Greninja (with 212 HP and 60 Def)
-Survives Superpower from max attack Landorus-T (43.8% chance with the roll with 4 HP investment only)
-Outspeeds positive speed Breloom, Scizor, Bisharp, Mega Tyranitar (Base 70 and 71)
-Outspeeds neutral speed Gyarados and Milotic (Base 81)
-Survives a Choice Specs Draco Meteor from max special attack Hydreigon

This is an example of some of the many bulky Mega Kangaskhan set most VGC players have face throughout the beginning of the season. The sample EV spread given here is practically similar to Kangaskhan sets both Level 51's and Cybertron's Worlds Mega Kangakshan utilized with more speed investment to outspeed Mega Tyranitar (135).  Fake Out is a fantastic STAB option that can help with flinch a target Pokemon as her partner attacks. Double Edge is the main Normal STAB to get potential OKs thanks to its massive damage output Mega Kangaskhan deals to many walls at the cost of her own health. For the last two moves are some "new-old" Move Tutor attacks such as Ice Punch and Low Kick.  Ice Punch is one of the best coverage attacks to run on Mega Kangaskhan for hitting Pokemon such as Landorus-T, Thundurus, Zapdos, Mega Salamence, Breloom, Amoonguss, and Garchomp considerably hard. Probably the most disgusting part about using Ice Punch on Mega Kangaskhan is the 19% chance to freeze the target Pokemon.   Low Kick is opted instead of Power-Up Punch for instant offense and do heavy damage to its targets. Though Power-Up Punch can be used over Low Kick for this set, keep in mind Low Kick can potentially get immediate OHKOs against Pokemon like Terrakion (assuming Kang is faster with speed control), Bisharp (P-U-P is only a high chance, not guaranteed), Heatran, Hydreigon, and even minimum invested Mega Kangaskhans. Overall, expect most Mega Kangaskhan to run bulkier sets like this one to prevent themselves from being one-shot by relatively strong neutral hits or non-STAB Fighting attacks like Superpower or Low Kick.



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Trick Room Mom
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 84 Atk / 164 Def / 20 SpD / 20 Spe
Adamant Nature
- Fake Out / Protect
- Double-Edge
- Sucker Punch / Crunch
- Hammer Arm / Low Kick


Milestones
- Nearly the same build as the first one “defensive” wise
- Physical defense investment enough to take one unboosted Close Combat from Jolly Terrakion
- Speed is enough to outspeed Bisharp next turn
- One use of Hammer Arm will make Mega Kangaskhan speed stat drop to 61,  41 after two hits, and 30 after 3 hits. (Note: Since Parental Bond adds secondary effects on the second hit, Hammer Arm reduces Mega Kangaskhan speed by 2 stages instead of 1)

This Mega Kangaskhan build is best suited for a Trick Room teams considering it ability to reduce its speed stat by two stages thanks to Hammer Arm. Fake Out is slashed as an option just for Mega Kangaskhan to flinch a target as its partner can safely get off Trick Room. Protect can still be a viable option in place of Fake Out since Mega Kangaskhan is often prone to double targets and just to stall out certain field conditions.  Double Edge is Mega Kangaskhan’s strongest Normal STAB as it deal massive damage to anything that’s not resisted. Sucker Punch is Mega Kangaskhan main priority attack with Dark typing. This attack allows Mega Kangakhan through Ghost and Psychic types like Gengar and Mega Metagross for super effective damage. Considering Mega Kangaskhan is rather slow, Sucker Punch is the better Dark option though Crunch is viable in case Gengar, Aegislash, or Metagross try going for a status move since Sucker Punch will only work if the opponent uses an attacking move. Last but not least, Hammer Arm is the crux of this Trick Room set as Mega Kangaskhan can devastate opponents with her high power Fighting type move at the cost of reducing her speed stat. While this might seem counterproductive for speed control, this allows Mega Kangaskhan to slow herself enough to eventually outspeed some common Trick Room/Tailwind switch Pokemon like Sylveon or Mega Mawile while in Trick Room. Hammer Arm still maintains some notable OHKOs, especially against opposing Mega Kangaskhan, Tyranitar, Excadrill, Terrakion, Mega Gyarados (no Intimidate drop), Hydreigon, etc. Low Kick is a solid replacement in case the 90% accuracy and speed Hammer Arm 90%  drop doesn't fit the team’s needs.  




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-Standard "Redirection" Kang-
Kangaskhan-Mega  @ Kangaskhanite
Ability: Scrappy / Inner Focus
Mega Ability: Parental Bond
Level: 50
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant Nature
- Fake Out / Protect
- Return / Double Edge
- Sucker Punch
- Power-Up Punch / Low Kick


The most generic, yet effective Mega Kangaskhan set in the game. There has been a recent trend where most winning Mega Kangaskhan sets in top cut are opting for Return/Power-Up Punch instead of the immediate offensive that Double-Edge or Low Kick offer. The reason for this trend is partly due to the high risk/reward factor Double Edge and Low Kick have compared with the rather low opportunity cost that Return and Power-Up Punch offers. First off, the VGC metagame is still centered on bulky offense with Pokemon having enough investment to live certain attacks.  Power-Up Punch literally transform Mega Kangaskhan into a wallbreaking powerhouse and with the right support Kang can sweep through teams. Of course Power-Up Punch is a weak Fighting coverage that won't get notable OHKOs, however the ability to get to +2 at any point of the battle exactly makes Mega Kangaskhan one of the best Megas in the game. Returnis opted instead of Double-Edge for several reasons. Understandably, Return offers Mega Kangaskhan no immediate drawbacks from its base 102 power before STAB. Double-Edge is the most powerful attack Mega Kangaskhan can deal to her opposition (at 120 before STAB), the recoil damage will severely hamper her long term sweeping potential. The only few benefits of opting for Double Edge are to beat bulkier Pokemon like Suicune, Landorus-T, Zapdos and others after a Power-Up Punch boost. Sucker Punch is Mega Kangaskhan main priority which helps beat opposing Ghost type Pokemon like Gengar and Aegislash while locking down choice users. As far as other options are concern, Low Kick is still viable since there are offensive variants of Mega Kangaskhan out there but just note that bulkier Mega Kangaskhan can take these hits once. Jolly nature is used over Adamant in case the Mega Kangaskhan user wants to opt for a faster spread to make sure it can get off a Parental Bond attack immediately.




-Other Options-



Since there are hundreds of moveset combinations for viable Mega Kangaskhan, I'll go over only top 10 moveslots for Mega Kangaskhan from the Battle Spot Doubles from the Pokemon Global Link. There are four categories I'll go by: disruption, Normal Stab, Fighting Stab, and "other" coverage.

-Disruption -

FAKE OUT: One of two priority moves Mega Kang carries other than Sucker Punch. The main benefits of Fake Out are the following: +3 priority tier with STAB (out prioritizing Extreme Speed) that causes the target to flinch on the turn it’s used. Only drawback is Mega Kangaskhan must use Fake Out   on the first turn, otherwise it always fails, unless of course the user switches out and returns in battle. Fake Out has always been a reliable cover attack to setup a certain field condition like Trick Room or trying to not out the opposing Pokemon immediate with a double target. At best, Fake Out is a one-time per use disruption move, however a well-timed Protect can just prevent the chip damage from Fake Out. Finally one thing to mention is Mega Kangaskhan can just spam Fake Out to ensure a Sucker Punch from Pokemon like Bisharp always fail while Kangaskhan’s partner can knock out the Sucker Punch user.

PROTECT: The most standard move in VGC and the essential the "stall" move. Hence the name, “Protect” prevents the user from any damage or status for one turn. After one use, chance of failing will decrease by half until Protect "fails" or a different move (Moves similar to Protect like Detect/Endure) is chosen. Since Mega Kangakhan will be a prime double target due to its deadly wallbreaking potential, a well-timed Protect can throw off the opponent while Mega Kangaskhan's partner can setup or potentially knock out one of the attackers. Other standard uses of Protect include stall out field conditions like weather, Tailwind, Trick Room, Reflect, etc. Above all, Protect is a stall move at best and in the hands of Mega Kangaskhan, can be very potent if used correctly.

-NORMAL STABS-

RETURN / DOUBLE EDGE / FACADE: The first move to discuss is the staple Normal move Return (for the sake of this thread I'll mentioned Return instead of Frustration since both are the same moves once powered up to 102.) As I'll repeat, Return is a base 102 Normal STAB that is essentially stronger than a single target STAB Earthquake with no additional effects. It's literally the "safest-strongest" attack Mega Kang can use against its opponents. Now Double-Edge is one of the two risk-and reward Normal STAB moves Mega Kangaskhan run. With a base power of 120, Mega Kangaskhan's damage output increases, and thanks to Parental Bond, the Kangaroo Mega can achieve much more OHKOs than other variants who run Return/Frustration. The only drawback is Kangaskhan will do about 1/3 of recoil damage to its health, making it far easier to faint after consecutive usage. The other risk-and-reward move is what Justin Flynn ran on his Mega Kangakhans for some time now: Facade. While Facade has a meager base 70 power, the main benefit is if in case Kangaskhan is hit with either a burn, poison, or paralysis status, move's base power doubles to 140! A full powered Facade can be devastating combined with Parental Bond as it can straight out OHKO the majority of all Pokemon either not resisted or immune to Normal attacks. Only recently Facade has been picking up usage at Battle Spot, thanks Prankster Thundurus and other status users running amok. Expect Mega Kangaskhan to run either Return or Double Edge as the main Normal STAB move just to deal more damage output or get a hit off big damage without recoil.

-Fighting Coverage-

-Power-Up Punch:- Most Mega Kangaskhan users will often run some form Fighting coverage to get past opposing Steel, Rock, and Dark type Pokemon. First up, arguably the best move in Kangaskhan's movepool inventory is Power-Up Punch.  In tandem with Parental Bond, this base 40 Fighting move becomes an "UN-TAUNT-ABLE" Sword Dance, which after one use Mega Kangaskhan's main attack stat effectively doubles, or reaches +2. This ability-move combo alone is the reason why VGC players should never sleep on Mega Kangaskhan as it can become a fierce wallbreaker at any point in the battle. Of course, the main drawback of Power-Up Punch is the fact that it’s a low power Fighting move which won't get any prominent OHKO on super effective targets.  The main selling point of using Power-Up Punch is the long term sweeping potential as Mega Kangaskhan can gradually increases its attack after consecutive usage. Power-Up Punch even has built-in utility by mitigating burn status (returning to neutral) or an Intimidate drop (increase to just +1) after one use. Heck if the player is bold enough to predict the Switch-Protect and/or Double Protect/Switch, Mega Kangaskhan can easily Power-Up Punch the switch-in or even its own ally (provided the allied partner is resistant to fighting) and still apply immediate offensive pressure the following turn. Overall, Power-Up Punch is one of the best moves to run on Mega Kangaskhan and one every VGC players should definitely watch out for.

-Low Kick / Drain Punch:- Next two Fighting coverage up for discussion are Low Kick and Drain Punch. Players looking for somewhat of a hyper offensive Mega Kangaskhan often run Low Kick. While Low Kick's power is entirely dependent on the weight of the opposing pokemon for damage, it can still inflict "notable KOs" on Heatran, Tyranitar (Regular and Mega), Bisharp, Terrakion, Hydreigon, Mega Gyarados, Mamoswine, Mega Gyarados, Lucario (Regular and Mega), Weavile, Hydreigon, and even Mega Kangaskhans (unless given enough defense investment to survive a Low Kick). Notice that the majority of these Pokemon (exception being Weavile and Bisharp) aren't immediately knocked out by a Power-Up Punch. This is what I originally meant by "hyper offensive" as Mega Kangaskhan straight up beat these threats turn one albeit it doesn't get burned or intimidated. In all, Low Kick gets the job done for Mega Kangaskhan if it's going for the instant offense route. Drain Punch (base 75) is an interesting Fighting attack that has seen usage as of lately. Essentially, Drain Punch is used as a mode of recovery for Mega Kangaskhan considering the extra damage its doing thanks to its Parental Bond ability will result a larger replenishing health yield. Players should expect Mega Kangaskhan users to have Double Edge in tandem with Drain Punch as the latter can recover off recoil damage. One notable flaw with Drain Punch is it fails the achieve KOs against Hydreigon, Mega Gyarados, Mamoswine, and even opposing Mega Kangsaskhan.

Hammer Arm:- The last Fighting coverage deserving an honorable mention is the base 100 power Hammer Arm attack. Anyone who is unfamiliar with the format might be asking why used this attack when are better Fighting coverage and the speed drops/accuracy issues Hammer Arm causes. Two Words: Trick Room. Thanks to the speed drops, Mega Kangakhan can reduce its speed slow enough so it can speed creep against most Trick Room Pokemon after one or 2 uses of Hammer Arm while under Trick Room.  The Fighting move still has enough power to beat opposing Mega Kangaskhan, Hydreigon, Bisharp, Terrakion, Excadrill, and others. Keep in mind the speed drops ensure that Mega Kangaskhan can cut it speed enough to underspeed slow Pokemon like Conkeldurr, Aegislash, Mawile, etc under Trick Room (assuming Kangaskhan has a negative nature with 0 IVs in speed). Note that Hammer Arm should only be run for Trick Room variants considering Low Kick is far consistent and accurate Fighting coverage.


-Other  Attacks Coverage-

-Sucker Punch:- Mega Kangaskhan's main form of priority (base 80 dark move) tend to be Sucker Punch but lately it's been dropped in exchange for coverage and speed control support. Don't get me wrong, Sucker Punch is still a fantastic priority, hitting Ghost and Psychic Pokemon like Gengar, Lati@s, Aegislash (though unreliably),  Metagross (either), or etc for super effective damage. Sucker Punch serves as a great way to lock severely weaken choice users like Choice Scarf Landorus-T/Thundurus-T. That said, Sucker Punch is still somewhat unreliable in the end and requires the opposing pokemon to make an attack so Sucker Punch even activates. This is a fatal flaw in the attack itself as opposing Pokemon can outwit Mega Kang users by using status like Will-O-Wisp, Reflect, Recover, Leech Seed, etc. This can give the opponent a free opportunity to regain momentum, setup, or even knock out Mega Kangaskhans after a failed Sucker Punch. Regardless of these disadvantages, Sucker Punch offers Mega Kangaskhan with essential priority and the Dark coverage it needs to knock off weaken opponents.

Crunch:- Probably the second and last viable Dark type move Mega Kangaskhan has in its movepool is Crunch.  Coming off a base power of 80, one might wonder why anyone should run Crunch option over priority move like Sucker Punch. First off, Sucker Punch is completely unreliable at times since anyone enemy Pokemon easily use a status move to "fool" Mega Kangaskhan users to have their Sucker Punch fail while the opposing partner can potentially knock Kangaskhan out.  Unlike Sucker Punch, Crunch has a 20% of reducing the target's defense by one stage. Thanks to Parental Bond, the probability of Crunch reducing the target's defense by at least one stage is now 36% {  (1-[ 0.8 * 0.8 ] ) = 0.36 } while the chance for a double defense drop is about 4%{[0.2 * 0.2 ]= 0.04 % } (assuming the first hit gets the defense drop). This can make Mega Kangaskhan sweeping potential slightly better as it can easily overpower any Pokemon with at least -1 in defense.  With the rise of Substitute users like Aegislash and Mega Metagross, Crunch can help Mega Kangaskhan deal super effective damage before they get a Substitute up.

-Ice Punch and the Elemental Punches:- Mega Kangaskhan gets access to all three of the famed "Elemental Punches" (Fire, Ice, and Thunder Punch) which gives Mega Kang further coverage than ever before. Arguably the better of the three attacks for Mega Kangaskhan at the moment is Ice Punch since she can hits Dragon, Ground, Flying, and Grass type Pokemon like Landorus-T, Garchomp, Salemence ,Thundurus, Amoonguss, Zapdos, Hydreigon, Breloom, Togekiss, Whimsicott, Zapdos and others hard for super effective damage without recoil from Double Edge. Though I don't advocate going for secondary effects, thanks to Parental Bond keeping the same effects, Ice Punch now as a 19% chance { (1 - [0.9 * 0.9])=0.19 } to freeze the opponent! This same statistic can be applied to other two Elemental Punches, yet Ice Punch is the most deadly of the three because Pokemon will only have a 20% chance to thaw out from freeze compared with maybe a one guaranteed turn of sleep.

The last two are Thunder Punch and Fire Punch which both have the same benefits as its counterpart Ice Punch. Thunder Punch can be used as another option to hit Water and Flying types like Suicune, Politoed, Charizard Y, Talonflame, or Gyarados hard for super effective damage. On the other hand,  Fire Punch can hit opposing Grass, Ice, Bug and Steel types like Scizor, Ferrothorn, Abomasnow, Amoonguss, Mega Mawile, Mega Metagross, Escavalier, etc. At the moment, Ice Punch is the better of the two attacks as it just deals with the good majority of the metagame for either neutral or super effective damage. Again it’s up to you, the player to decide on which coverage options are best for Mega Kangaskhan.





Team Options

To be frankly honest, Mega Kangaskhan can just about pair well with the vast magoirity of the format due to its relative ease to use, deadly sweeping potential, and sometimes strong team synergy. That said I’ll separated Mega Kangaskhan’s viable partners to the following three categories: offensive teammates with great synergy, redirection support, and speed control.

In terms of offensive partners, Mega Kangaskhan enjoys teammates that handle Fighting Pokemon like Terrakion, Conkeldurr, Virizion, as well as Ghost types like Gengar, or Aegislash. Landorus-T is often paired with Mega Kangaskhan not only to deal with Fighting types like Terrakion but can offer Intimidate support for Kangaskhan and the rest of her teammates. Likewise, Choice Scarf Landorus-T can fire off fast Earthquakes to dispose of Terrakion and Aegislash  (beware of Wide Guard), Rock Slide to handle Talonflame or Charizard Y, and coverage like Knock Off and Superpower to handle Ghosts and opposing Mega Kangaskhans. Talonflame is another partner who pairs exceptionally well with Mega Kangaskhan as it can hit priority Brave Birds against most Fighting types super effectively and hitting Steel types like Aegislash, Mega Metagross, or Ferrothorn with an Flare Blitz/Overheat.  Though not as fast as the other two, Sylveon is often paired with Mega Kangaskhan to fire off Pixilate Hyper Voices to hit any Fighting, Dragon, or Dark type hard while in turn Mega Kangaskhan can pick just about overpower most Pokemon Sylveon is weak against. Heatran is another popular choice to pair with Mega Kangaskhan as it handles most Steel types with its Fire type moves but also can wall/check a good portion of the Megas such as Charizard Y, Mawile, Metagross, Venusaur, Gardevoir, and Salamence to a degree. Defiant and Competitive users, particularly Bisharp, Milotic, Braviary, or even Braviary serve as potential partners as all four can deter against Intimidate/Icy Wind spam unless they want to face a +1 or +2 Pokemon in either attack or special attack.  

Redirection/utility support is essential for Mega Kangaskhan to keep offensive pressure or maintain its Power-Up Punch boost. That said, Mega Kangaskhan pairs well with the following Pokemon: Clefable, Clefairy, Togekiss, Amoonguss, and Volcarona, all of which have redirection support in addition to some form of utility.  Both Clefable/Clefairy offer typing synergy with Mega Kangaskhan as they can redirect STAB Fighting attacks away from Kangaskhan while retaliating back with a STAB Moonblast. Evolite Clefairy is arguably bulkier of the two and thanks to its ability Friend Guard, Mega Kangaskhan takes 25% less damage from incoming attacks. Both these Fairy Pokemon can boost Mega Kangaskhan’s attack with Helping Hand so Kangaskhan can deal heavy damage against a particular target. Togekiss is another great Follow Me user who can provide Mega Kangaskhan with vital redirection support, as well as speed control using either Tailwind or Thunder Wave. One notable thing regarding Togekiss is its Serene Grace ability, as its STAB Air Slashes now maintaining a 60% chance to flinching can potentially give Mega Kangaskhan time to setup or fire off an attack. Amoonguss one of the best utility mons in VGC and pairing the mushroom with Mega Kangaskhan can make a deadly combo. Thanks to its Rage Powder move, Amoonguss can redirect attacks (bar Grass types and Safety Goggles users) away from Mega Kangakhan and can put targets to sleep with Spore. Factoring in Amoonguss is one of the slowest Pokemon in the game, the targeted Pokemon will far likely be forced to switch out, or risk taking sleep turns while Mega Kangaskhan is on the field. Last but not least, Volcarona has access to both Rage Powder and Tailwind similar to Togekiss except with the chance to burn physical attacks with Flame Body.

Last but not least, any Pokemon capable of offering Mega Kangaskhan with essential speed control can make a valuable partner as well. Since just about majority of the 2015 VGC format has just about some form of speed control I’ll only focus on the following three by subsequence order of ease: Tailwind, Thunder Wave, Icy Wind, and Trick Room. (On the record, I’m not going to list each Pokemon’s individual traits, rather focus on a couple.  Tailwind users such as Suicune, Talonflame, Zapdos, Togekiss, Scizor, Latios, Volcarona,Whimsicott,  Togekiss, etc can double the speed stat of all its partners on the field, including that of Mega Kangaskhan. Off all these Pokemon listed, Zapdos deserves a special mention considering it has a favorable matchup against most Tailwind setters while dealing damage super effective damage. Latios is a great offensive partner to Mega Kangaskhan as it can not only setup Tailwind but counter against Fighting type Pokemon like Terrakion, Infernape, Conkeldurr, etc. Prankster Thundurus, Zapdos, and Cresselia all do a great job in spreading paralysis with Thunder Waves against the opposing teams. Icy Wind users, notably Suicune, Cresselia, Politoed, etc not only hit both targets with an Ice type attack but drops the opposing two Pokemon’s speed by two-thirds their speed after one use. Probably the hardest to effectively pull off, Trick Room users such as Cresselia, Aromatiss, Cofagrigus, etc can help Mega Kangaskhan maintain offensive momentum in case the opposing team used either Tailwind, Icy Wind/Electro Web, or Thunder Wave to switch momentum completely. One last note to mention Cresselia is literally one of the best support Pokemon for Mega Kangaskhan with type synergy by threatening Fighting types, Helping Hand support, and having access to three forms of speed control: Thunder Wave, Icy Wind, and Trick Room.



Build Calculations
Here are the calclations for the Mega Kangaskhan build including damage output, overall defensive bulk, and speed tier.

Offensive Calculations:


For these calculations I and only using the following attacks: Fake Out, Return, Low Kick, Power-Up Punch, Sucker Punch, and Ice Punch factoring in a positive attack nature with 92 Attack evs. Some calculations will include an attack modification of plus two (+2) at most (however this will only be tested against "bulky Pokemon" [ie.Tyranitar, Ferrothorn, Amoonguss] ).

Fake Out:
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 100 HP / 116 Def Sylveon: 60-72 (32.7 - 39.3%) -- 99.3% chance to 3HKO
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 4 HP / 0 Def Breloom: 60-72 (44.1 - 52.9%) -- 18% chance to 2HKO
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 4 HP / 0 Def Mega Gardevoir: 69-82 (47.9 - 56.9%) -- 90.6% chance to 2HKO
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 40 HP / 36 Def Hydreigon: 51-63 (29.6 - 36.6%) -- 40.6% chance to 3HKO
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 252 HP / 84+ Def Suicune: 37-45 (17.8 - 21.7%) -- possible 5HKO
92+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 188 HP / 36 Def Mega Charizard Y: 58-69 (32.7 - 38.9%) -- 97.4% chance to 3HKO



Double Edge (Adamant 92 Attack Evs):
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 100 HP / 116 Def Sylveon: 175-207 (95.6 - 113.1%) -- 68.8% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 212 HP / 128+ Def Thundurus: 153-180 (84.5 - 99.4%) -- guaranteed 2HKO
-1 92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Landorus-T: 105-126 (63.6 - 76.3%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Landorus-T: 159-189 (96.3 - 114.5%) -- 75% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 40 HP / 36 Def Hydreigon: 153-180 (88.9 - 104.6%) -- 25% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 180 HP / 36 Def Mega Charizard Y: 171-202 (97.1 - 114.7%) -- 81.3% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 44 Def Rotom-W: 132-157 (84 - 100%) -- 6.3% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 164 HP / 140+ Def Ludicolo: 148-175 (84 - 99.4%) -- guaranteed 2HKO


Return/Frustration (without PuP Boost):
 92+ Atk Parental Bond Mega Kangaskhan Return vs. 100 HP / 116 Def Sylveon: 150-177 (81.9 - 96.7%) -- guaranteed 2HKO
-1 92+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 4 Def Landorus-T: 90-108 (54.5 - 65.4%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 212 HP / 128+ Def Thundurus: 127-153 (70.1 - 84.5%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 44 Def Rotom-W: 114-135 (72.6 - 85.9%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 4 Def Mega Salamence: 100-118 (58.4 - 69%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 168+ Def Zapdos: 108-127 (54.8 - 64.4%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 200+ Def Togekiss: 99-117 (51.5 - 60.9%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 100+ Def Cresselia: 87-105 (38.3 - 46.2%) -- guaranteed 3HKO
92+ Atk Parental Bond Mega Kangaskhan Return vs. 232 HP / 84+ Def Suicune: 94-112 (46 - 54.9%) -- 11.3% chance to 2HKO after Leftovers recovery

Return/Frustration (with +2 PuP Boost):
+1 92+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 4 Def Landorus-T: 202-238 (122.4 - 144.2%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 212 HP / 128+ Def Thundurus: 256-303 (141.4 - 167.4%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 44 Def Rotom-W: 225-265 (143.3 - 168.7%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 4 HP / 4 Def Mega Salamence: 198-234 (115.7 - 136.8%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 168+ Def Zapdos: 216-253 (109.6 - 128.4%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 200+ Def Togekiss: 193-229 (100.5 - 119.2%) -- guaranteed OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 100+ Def Cresselia: 177-208 (77.9 - 91.6%) -- guaranteed 2HKO after Leftovers recovery
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 232 HP / 84+ Def Suicune: 186-220 (91.1 - 107.8%) -- 50% chance to OHKO
+2 92+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 180+ Def Amoonguss: 240-283 (108.5 - 128%) -- guaranteed OHKO
+1 92+ Atk Parental Bond Mega Kangaskhan Return vs. 248 HP / 160+ Def Arcanine: 168-199 (85.7 - 101.5%) -- 12.5% chance to OHKO


Low Kick:
92+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 200 HP / 0 Def Heatran: 186-222 (97.3 - 116.2%) -- 87.5% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 0 HP / 4 Def Mega Tyranitar: 276-330 (157.7 - 188.5%) -- guaranteed OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 252 HP / 0 Def Mega Abomasnow: 156-186 (79.1 - 94.4%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 165-195 (91.1 - 107.7%) -- 43.8% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 165-195 (91.1 - 107.7%) -- 43.8% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 0 HP / 4 Def Mega Gyarados: 180-213 (105.8 - 125.2%) -- guaranteed OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 44 HP / 36 Def Hydreigon: 168-201 (97.1 - 116.1%) -- 87.5% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 111-132 (61.3 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
92+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 4 HP / 0 Def Terrakion: 213-252 (127.5 - 150.8%) -- guaranteed OHKO


Power-Up Punch
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 4 HP / 0 Def Terrakion: 72-87 (43.1 - 52%) -- 8.6% chance to 2HKO
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 52 HP / 0 Def Heatran: 66-78 (38.1 - 45%) -- guaranteed 3HKO after Leftovers recovery
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 4 HP / 0 Def Bisharp: 132-162 (93.6 - 114.8%) -- 75% chance to OHKO
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 44 HP / 36 Def Hydreigon: 69-84 (39.8 - 48.5%) -- guaranteed 3HKO
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 252 HP / 4 Def Tyranitar: 126-150 (60.8 - 72.4%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 4 HP / 0 Def Mega Kangaskhan: 66-81 (36.4 - 44.7%) -- guaranteed 3HKO

Sucker Punch
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 4 HP / 0 Def Gengar: 195-231 (143.3 - 169.8%) -- guaranteed OHKO
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 4 HP / 0 Def Gengar: 195-231 (143.3 - 169.8%) -- guaranteed OHKO
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 93-111 (55.6 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Mega Charizard Y: 79-94 (51.6 - 61.4%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 44 Def Mega Charizard Y: 76-90 (41 - 48.6%) -- guaranteed 3HKO
92+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 124 Def Mega Gardevoir: 76-91 (43.4 - 52%) -- 14.1% chance to 2HKO

Ice Punch:
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 0 HP / 0 Def Garchomp: 258-306 (140.9 - 167.2%) -- guaranteed OHKO
-1 92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 4 HP / 0 Def Mega Salamence: 132-162 (77.1 - 94.7%) -- guaranteed 2HKO (Factoring Intimidate)
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 4 HP / 0 Def Mega Salamence: 198-234 (115.7 - 136.8%) -- guaranteed OHKO
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 0 HP / 4 Def Breloom: 147-174 (108.8 - 128.8%) -- guaranteed OHKO
-1 92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 156 HP / 4 Def Landorus-T: 174-210 (94.5 - 114.1%) -- 75% chance to OHKO (Factoring Intimidate)
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 252 HP / 180 Def Amoonguss: 132-156 (59.7 - 70.5%) -- guaranteed 2HKO after Black Sludge recovery
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 252 HP / 128+ Def Thundurus: 126-150 (67.7 - 80.6%) -- guaranteed 2HKO
92+ Atk Parental Bond Mega Kangaskhan Ice Punch vs. 252 HP / 168+ Def Zapdos: 108-129 (54.8 - 65.4%) -- guaranteed 2HKO after Leftovers recovery


Defensive Calculations:


The following defensive calculations only take into consideration the overall bulk of 212 HP / 60 Def / 36 SpD with no positive (defense/special defense) nature.

Physical Defense:
252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 212 HP / 60 Def Mega Kangaskhan: 171-204 (82.6 - 98.5%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 212 HP / 60 Def Mega Kangaskhan: 90-107 (43.4 - 51.6%) -- 6.3% chance to 2HKO
252+ Atk Aerilate Mega Salamence Double-Edge vs. 212 HP / 60 Def Mega Kangaskhan: 148-175 (71.4 - 84.5%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 212 HP / 60 Def Mega Kangaskhan: 72-85 (34.7 - 41%) -- guaranteed 3HKO
252+ Atk Landorus-T Superpower vs. 212 HP / 60 Def Mega Kangaskhan: 154-182 (74.3 - 87.9%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat vs. 212 HP / 60 Def Mega Kangaskhan: 192-228 (92.7 - 110.1%) -- 50% chance to OHKO
252 Atk Life Orb Virizion Close Combat vs. 212 HP / 60 Def Mega Kangaskhan: 198-234 (95.6 - 113%) -- 68.8% chance to OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 212 HP / 60 Def Mega Kangaskhan: 136-162 (65.7 - 78.2%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Metagross Hammer Arm vs. 212 HP / 60 Def Mega Kangaskhan: 170-200 (82.1 - 96.6%) -- guaranteed 2HKO

Special Defense:
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 212 HP / 36 SpD Mega Kangaskhan: 171-202 (82.6 - 97.5%) -- guaranteed 2HKO
252+ SpA Mega Charizard Y Heat Wave vs. 212 HP / 36 SpD Mega Kangaskhan in Sun: 111-132 (53.6 - 63.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Thundurus-T Thunder vs. 212 HP / 36 SpD Mega Kangaskhan: 160-189 (77.2 - 91.3%) -- guaranteed 2HKO
252 SpA Politoed Hydro Pump vs. 212 HP / 36 SpD Mega Kangaskhan in Rain: 106-126 (51.2 - 60.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 212 HP / 36 SpD Mega Kangaskhan: 105-124 (50.7 - 59.9%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Heat Wave vs. 212 HP / 36 SpD Mega Kangaskhan: 91-108 (43.9 - 52.1%) -- 12.9% chance to 2HKO

Speed Tier:


With just 124 Speed investment with no positive nature (totaling at 136 speed), Mega Kangaskhan is able to outspeed the following:
-All Base 70 and 71 Pokemon (not boosted): Breloom, Bisharp, Scizor (totaling at 134 speed), and Mega Tyranitar (totaling at 135).
-All Neutral Base 81 Pokemon (doesn't have speed modifications): Milotic, Gyarados, and Mega Gyarados (at 133 speed).




Checks and Counters

Based on the Pokemon Global Link statistics for Battle Spot Season 9, the best "counter" against Mega Kangaskhan is......Mega Kangaskhan Kappa. In all seriousness, Mega Kangaskhan is by no means easy to counter, let alone check as long as it has that broken Parental Bond ability. Just about any checks and potential counters I'm about to mention cannot switch into any of Mega Kangaskhans attacks unless they are absolutely resisted to its main Normal STABs.  The first checks that come to mind are fast Fighting type Pokemon like Terrakion, Virizion, Cobalion, Infernape, Mienshao, Mega Lucario, Mega Lopunny, Mega Gallade, etc can just about threaten Mega Kangaskhans with their STAB Close Combat or Low Kicks. Bulky Fighting types like Scrafty, Conkeldurr, Hitmontop, or Machamp can knock out Mega Kangaskhan provided they are able to survive any hits first. Probably the next best Pokemon who can "wall/check" Mega Kangaskhan are Ghost types like Gengar (support Will-O-Wisp), Cofagrigus, Sableye, Aegislash, Dusclops, Gourgeist, Jellicent, etc. Though much of these Ghost Pokemon don't have the offensive capability to beat Mega Kangaskhan, they can severely cripple its massive attack by going for Will-O-Wisp burns. When facing these Ghost type Pokemon, Mega Kangaskhan will find itself in awkward situations where the only move it can hit Ghost types is Sucker Punch, which can be exploited to great effect as the Ghost will might as well spam their status moves. Getting burns from Scald hits or Will-O-Wisp can help slow down Mega Kangaskhan while its forced to sway in as potential death fodder. Intimidate users (Landorus-T, Arcanine, Salamence, Mawile, Gyarados, Hitmontop Scrafty, etc) can neutralize Mega Kangaskhan offensive power by dropping it attack by one stage for every time they are switch into battle. Duel Steel type Pokemon such as Aegislash, Mega Mawile and Ferrothorn can just about beat most form of Mega Kangaskhan with the combination of their incredibly attacking power, defensive presence, or just plain both. Speed control is another way to deal with Mega Kangaskhan by reducing it likeliness of going first each turn with either of the appropriate moves: Trick Room, Tailwind, Icy Wind/Electro Web, or Thunder Wave. As a last ditch effort to deal with Mega Kangaskhan, remember that since Normal isn't resisted to anything (but are immune to Ghost types), just hit Mega Kangaskhan with as much as possible before it can potentially knock out a Pokemon or two.


Closing Thoughts: Mega Kangaskhan surely regain its title as the best Mega Evolution for now with the reintroduction of the move tutor attacks and new partners from the previous years such as Heatran, Cresselia, Sylveon, Zapdos, and plenty of others. Surely as the VGC meta shifts players will find ways to deal with Mega Kangaskhan while others will show how it can literally smash the competition if its has proper support from its teammates. If you expect Mega Kangaskhan to drop in usage, don't unless Game Freak/Pokemon suddenly decides to ban this Pokemon from further competitions. For now, Mega Kangaskhan will surely take its place as the might queen of VGC ...for now.
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#2
long WutFace
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#3
I guess I went overboard with this write up considering Mega Kangaskhan is the most used Mega in the format. Just wanted to give sorta an in-depth analysis similar to what the Smogon Dex or pokemon of the day (Serebii). This write is somewhat opinionated though anyone is welcome to make their own particular builds/set for Mega Kangaskhan.
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#4
Great build. Not gonna lie, was looking for a tl;dr XD
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#5
woh dude haha I gotta sit down and read this. I bet it's got some really great info.
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#6
(May 16, 2015, 05:41 AM)Black117 Wrote: Mega Kangaskhan will surely take its place as the might queen of VGC





But seriously Kiev, I can't believe how in depth this is. Great stuff
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#7
Very solid write up
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#8
Thanks everyone for the positive feedback. Honestly I'll admit that mentioning the same attack over and over (especially with the Other Options) was a bit redundant on my part. Might just add Spoiler section for Other Options since most people already know what Mega Kangaskhan typically runs. I'll just return with the Scizor format where I mention the common sets and attacks and repeat any of the already mentioned attacks in the "Other Options" for future write ups. Will continue to update this page for edits.

The next Pokemon I'll be doing a write up, lets just say is one that recently gained in popularity especially in Japan
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#9
Wow, thank you very much for that! This is really helpfull for people like me, who just play for fun and don´t have the time to make this kind of analysis.
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#10
Wow, thank you very much for that! This is really helpfull for people like me, who just play for fun and don´t have the time to make this kind of analysis.
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