Jan 10, 2015, 07:00 AM
(This post was last modified: Jan 10, 2015, 07:01 AM by DanielJames.)
I'm not all that familiar with Heliolisk builds, but doesn't having three electric-type attacks seem a bit redundant?
Heliolisk (M) @ Focus Sash
Ability: Dry Skin
Level: 50
EVs: 104 HP / 200 SpA / 204 Spe
Calm Nature
- Charge Beam
- Parabolic Charge
- Thunder
- Grass Knot
Thunder makes sense, seeing as how I'm assuming he'll only be on the field when Rain is up. Parabolic Charge is useful, but it'd be even more useful if Heliolisk was holding a Big Root to increase your recovered HP by 30%. Charge Beam makes no sense to me. Sure, the boost to special attack is nice, but you don't always get the boost and doesn't it have 90 accuracy? I'd recommend taking it out for Protect. Protect will give it a free turn of Dry Skin recovery and troll any of the opponent's Pokémon that target Heliolisk.
Heliolisk (M) @ Focus Sash
Ability: Dry Skin
Level: 50
EVs: 104 HP / 200 SpA / 204 Spe
Calm Nature
- Charge Beam
- Parabolic Charge
- Thunder
- Grass Knot
Thunder makes sense, seeing as how I'm assuming he'll only be on the field when Rain is up. Parabolic Charge is useful, but it'd be even more useful if Heliolisk was holding a Big Root to increase your recovered HP by 30%. Charge Beam makes no sense to me. Sure, the boost to special attack is nice, but you don't always get the boost and doesn't it have 90 accuracy? I'd recommend taking it out for Protect. Protect will give it a free turn of Dry Skin recovery and troll any of the opponent's Pokémon that target Heliolisk.