Feb 17, 2015, 09:26 AM
(Feb 16, 2015, 05:51 PM)SCf3 Wrote: Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Swagger
- Taunt
Bisharp (M) @ Focus Sash
Ability: Defiant
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Fishy (Milotic) (M) @ Wacan Berry
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 252 HP / 248 Def / 4 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Protect
- Recover
Sylveon (F) @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 92 HP / 116 Def / 252 SpA / 48 SpD
Quiet Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Return
- Shadow Ball
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 176 SpA / 76 SpD
Modest Nature
IVs: 0 Atk
- King’s Shield
- Shadow Ball
- Iron Head
- Wide Guard
Dragon Tales (Salamence) (F) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 6 Def / 126 SpA / 126 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Dragon Pulse
- Roost
- Fire Blast
Not running another offensive move for Thundurus may cost you the game seeing as how Thunderbolt cannot hit Ground types which are common in VGC
Why did you decide to run a Quiet Nature on the Sylveon? Is that a Trick Room counter? A Modest nature would be more suitable.
You're going to need to run Protect on Mega Salamence seeing as how the speed boost it gets, you receive it on the following turn of the mega evolution. Also with the amount of Hyper Voice and Ice Beam in VGC, there is no guarantee that Mega Salamence will be living against these threats
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