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Help me make a VGC Gravity Trick Room team?
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(May 15, 2015, 07:23 AM)sandragon13 Wrote: Be mindful of anything vulnerable to EQ after Gravity is activated.  This means ruling out guys that would be weak to Ground if Flying typing, Levitate, or Air Balloon were negated by Gravity; Talonflame, Gengar, Crobat, Mega Charizard Y, (Mega) Aerodactyl, Skarmory, Weezing, Thundurus, Zapdos, and so on.
   -sandragon13

Following up on this, you'd also want things that can stomach the influx of Ground-type attacks that Gravity would expose your team to. Meaning, you may want to look into Grass- and Bug-types without Ground-weak subtypings; think less Scizor, Volcarona, Venusaur and Ferrothorn, and maybe more (Mega) Heracross and Pinsir, Breloom and Trevenant.

Also. Another element to consider is the role you could play with an Arena Trap user being able to trap anything non-Ghost under Gravity and eliminate it with STAB Earthquake. How about Jolly 252/252 Arena Trap Dugtrio; Focus Sash allows guaranteed survival of an attack, Sucker Punch and Stone Edge for coverage, and Memento to give your Gravity setter another opportunity to come in when you've burnt your Sash. jolly Dugtrio out speeds quite a bit and can come in on things like Rotom-W locked into Volt Switch or Zapdos and threaten the KO.
-sandragon13
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RE: Help me make a VGC Gravity Trick Room team? - by sandragon13 - May 15, 2015, 08:13 AM

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