Jun 4, 2015, 01:12 AM
As far as VGC sets are concerned, I think Rhyperior is probably one of the rising stars in the VGC scene, especially Trick Room variants. This series of regionals events in the US showed how powerful Rhyperior is as a Trick Room sweeper as well as handling most of the meta like Double Genie. Rhyperior has two great abilities to chose from and both have their advantages. Lighting Rod give Rhyperior utility as it can redirect Electric attacks like Thunder Wave and Thunder Bolt away from partners like Charizard Y or Salamence. Given how common Thundurus is Lighting Rod can pretty much protect Rhyperior partners from prankster Thunder Wave, practically shutting down the electric genie. Solid Rock is an interesting ability to run especially for Weakness Policy Rhyperior as it reduces the super effective damage by 25%. Rhyperior already has a ton of weaknesses so coupled with this ability, and a Weakness Policy, Rhyperior becomes a powerful Trick Room sweeper with STABs on two of the most used spread damages in Earthquake and Rock Slide. Rhyperior isn't even a slouch when it comes with attacks as it practically has one of the best movepools with access to the Elemental Punches, Megahorn, Crunch, Drill Run, Hammer Arm, etc. I honestly think the WP set slightly better since Rhyperior already threatens Electric Pokemon with its Ground/Rock STABS so I'll leave a sample Rhyperior set here.
Bane (Rhyperior) (M) @ Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 68 HP / 252 Atk / 188 SpD
Adamant Nature
IVs: 0 Spe
– Rock Slide
– Drill Run / Ice Punch / Hammer Arm
– Earthquake
– Protect
Bane (Rhyperior) (M) @ Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 68 HP / 252 Atk / 188 SpD
Adamant Nature
IVs: 0 Spe
– Rock Slide
– Drill Run / Ice Punch / Hammer Arm
– Earthquake
– Protect