Share:    Facebook Facebook Reddit

[VGC] Opinions using Charizard Y in VGC/Doubles
#1
Usually I don't ask for advice here but this one particular has been troublesome as of late and throughout much of the past months. So far I've been ok to use most of the top Mega Evolutions except for 1 particular standout: Charizard Y. Every time I try using Charizard Y I'm faced with teams who are well-built to handle with immediate responses to fire lizard such as Excadrill + T-Tar, Heatran, double genies, Double Edge from Kang/Mence, and some random Stone Edge users (though I think some area an outlier of sorts).

I've used Charizard Y early in the season with Mega Venusaur, but I realized more and more that I never chose Char Y do to these bad matchups. To be honest, speed control, Intimidate, Wide Guard, and another offensive partner (Scarf Tar, Sylveon, Greninja, Landorus-T) are almost an necessity for Charizard Y to function well since most are able to deal with those that threaten the threat I mentioned above.

Most Recent Charizard Y set.


[Image: charizard-megay.gif]
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 188 HP / 148 Def / 8 SpA / 164 Spe
Modest Nature
IVs: 30 SpA / 30 SpD
- Flamethrower
- Solar Beam
- Hidden Power [Ground]
- Protect

Stats: 177 HP  / 98 Atk  / 116 Def / 198 SpA / 135 SpD / 141 Spe

Some Damage Calulcations



Defensive Calculations:
Main Bench Marks
- 252 Atk Aerilate Mega Salamence Double-Edge vs. 188 HP / 148 Def Mega Charizard Y: 148-175 (83.6 - 98.8%) -- guaranteed 2HKO
- 252+ SpA Zapdos Thunderbolt vs. 188 HP / 0 SpD Mega Charizard Y: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
- 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 188 HP / 148 Def Mega Charizard Y: 153-182 (86.4 - 102.8%) -- 8.6% chance to OHKO
- 252+ Atk Landorus-T Rock Slide vs. 188 HP / 148 Def Mega Charizard Y: 156-184 (88.1 - 103.9%) -- 18.8% chance to OHKO
- 252+ Atk Bisharp Sucker Punch vs. 188 HP / 148 Def Mega Charizard Y: 76-90 (42.9 - 50.8%) -- 2.7% chance to 2HKO

Offensive Calculations
Main Bench Marks:
- 8+ SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield in Sun: 176-210 (105.3 - 125.7%) -- guaranteed OHKO
- 8+ SpA Mega Charizard Y Flamethrower vs. 236 HP / 128+ SpD Thundurus in Sun: 118-141 (64.1 - 76.6%) -- guaranteed 2HKO after Sitrus Berry recovery
- 8+ SpA Mega Charizard Y Solar Beam vs. 4 HP / 0 SpD Terrakion: 164-194 (98.2 - 116.1%) -- 87.5% chance to OHKO
- 8+ SpA Mega Charizard Y Hidden Power Ground vs. 4 HP / 0 SpD Heatran: 144-172 (86.2 - 102.9%) -- 18.8% chance to OHKO


This is probably one of the better Charizard Y sets now and probably gonna be the new standard. Due to the threat of Wide Guard, I opted for Flamethrower for a larger damage output on one target. Solar Beam is for obvious reasons just to hit Rock, Ground, and Water types. HP Ground is something I picked up on with some matches from Battle Spot and its only for Heatran since its quad weak to Ground and most "grounded" Electric types. Then again I could see Tailwind being a viable option just for surprise speed control and to let Char Y outspeed and knock out threats with Flamethrower and Solar Beam. Cresselia and Sylveon works well with Charizard Y as both can support with either Pixilate Hyper Voice (Sylveon), speed control (Cresselia), and Helping Hand (both).

Edit 1: I guess I haven't explain my issue with Charizard Y, so I'll just change the topic about your opinion about Char Y in the metagame since I stupidly answered my own question. Usually this happens a ton of times before I post.

If you all have any suggestions about using Charizard Y, can you care to comment down below.
Reply


Messages In This Thread
Opinions using Charizard Y in VGC/Doubles - by Black117 - Aug 30, 2015, 06:59 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)