Jan 10, 2015, 07:03 PM
(This post was last modified: Jan 13, 2015, 04:03 PM by ChaseInfinity.)
I've always wanted to make a Trick Room team and i made one thats decents i just want to see if anyone have any suggestions to make it better so here it is:
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Any changes from the comments will be in this color
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Aromatisse @ Safety Goggles
Ability: Aroma Veil
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Trick Room
- Moonblast
- Heal Pulse
- Protect
Aromatisse is here for support her Trick Room makes my team now faster
Banette @ Banettite
Ability: Cursed Body
EVs: 172 HP / 252 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Protect
- Gunk Shot
- Phantom Force
- Disable
I know its strange but i chose Banette as my mega because hes generally not very fast and he does alot of damage, also his prankster disable is a nightmare shuting down enemies
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 Atk / 208 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Rock Slide
- Iron Head
- Earthquake
Rampardos...ohh rampardos this pokemon is so strong but cant take a hit for nothing so putting him in a trick room team is probably one of the best things that you cant do, his rock slide and iron head does a massive amount of damage and will 2 hit ko most pokemon that arent super effective too
Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Bisharp is also here to do a bunch of damage his sucker punch can get ride of those stupid pokemon that survie with 1 hp (which seems to happen to me alot :P)
Starmie @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Modest Nature
IVs: 0 Spe
- Trick Room
- Scald
- Ice Beam
- Recover
I had milotic here but i realized i needed two trick room setters just incase they have alot of pokemon that counter the other, i may not be as bulky as milotic but it basically does the same thing
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Brave Bird
- Roost
- Quick Guard
Talonflame is here in the back to do a bunch of damage to pokemon that have prority moves even with my Trick Room up, because of the gale wings ability Brave Bird will always go first even in Trick Room
If you have any suggestion to make the team better fill free to comment them, i may not use all of you suggestions just because of some preferences (such as switching out some pokemon), but all suggestion will be taken into consideration.
Thanks for helping me make this team better
=========================================================================================================================================
Any changes from the comments will be in this color
=========================================================================================================================================
Aromatisse @ Safety Goggles
Ability: Aroma Veil
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Trick Room
- Moonblast
- Heal Pulse
- Protect
Aromatisse is here for support her Trick Room makes my team now faster
Banette @ Banettite
Ability: Cursed Body
EVs: 172 HP / 252 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Protect
- Gunk Shot
- Phantom Force
- Disable
I know its strange but i chose Banette as my mega because hes generally not very fast and he does alot of damage, also his prankster disable is a nightmare shuting down enemies
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 48 HP / 252 Atk / 208 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Rock Slide
- Iron Head
- Earthquake
Rampardos...ohh rampardos this pokemon is so strong but cant take a hit for nothing so putting him in a trick room team is probably one of the best things that you cant do, his rock slide and iron head does a massive amount of damage and will 2 hit ko most pokemon that arent super effective too
Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Bisharp is also here to do a bunch of damage his sucker punch can get ride of those stupid pokemon that survie with 1 hp (which seems to happen to me alot :P)
Starmie @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Modest Nature
IVs: 0 Spe
- Trick Room
- Scald
- Ice Beam
- Recover
I had milotic here but i realized i needed two trick room setters just incase they have alot of pokemon that counter the other, i may not be as bulky as milotic but it basically does the same thing
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Brave Bird
- Roost
- Quick Guard
Talonflame is here in the back to do a bunch of damage to pokemon that have prority moves even with my Trick Room up, because of the gale wings ability Brave Bird will always go first even in Trick Room
If you have any suggestion to make the team better fill free to comment them, i may not use all of you suggestions just because of some preferences (such as switching out some pokemon), but all suggestion will be taken into consideration.
Thanks for helping me make this team better
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