Hey guys I've gotten back into VGC since 2013 and now in VGC'15 I want to keep improving.
Past mons in my set:
Gardevoir(choice specs/modest)
Garchomp(rockyhelmet/jolly)
Mawile(mawilite/careful)
Charizard(charizardite y/ modest)
Greninja(sitrus berry/ timid)
Rotom-W(leftovers/calm)
Clefairy(rockyhelmet/bold)
Manetric(manetricite/timid)
My current set:
Gastrodon @ Rocky Helmet
Ability: Storm Drain
EVs: 228 HP / 164 Def / 116 SpD
Bold Nature
IVs: 0 Spe
- Earth Power
- Scald
- Ice Beam
- Protect
After some reading on Nuggetbridge, I decided to test out a Gastrodon set on Showdown
and it seemed to really help out the rest of my setup.
Whether it's hindering physical threats not expecting the rockyhelmet,
or keeping Landorus and Heatran safe from Scalds and HydroPumps.
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 16 HP / 252 Atk / 80 SpD / 160 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
While Garchomp is one of my favorite sweepers , I found Landorus to be a better option,
especially with the latter having less weaknesses.It takes out M-Kang,Greninja,and even Hydreigon
with one shot. At a premiere challenge and other online competions I used choice scarf like most sets,
but I wasn't fond of being restricted to one move only. Then Assault vest came into play for resistance from HydroPump.
Hitmontop (M) @ Sitrus Berry
Ability: Technician
EVs: 252 HP / 52 Atk / 4 Def / 180 SDef / 20 Spd
Careful Nature
- Mach Punch
- Fake Out
- Protect
- Wide Guard
WIDEGUARD IS A GODSEND. An old favorite of mine from the GSC days and a couple of
World Championship videos later. I gave an ev spread for Hitmontop that resembled Ray Rizzo's
Specially Defensive Mawile build. Combined with tenhnician Hitmontop has saved me out of a lot
of tight spots in rating battles, and a great Bisharp and M-Kang killer.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 92 HP / 116 Def/ 252 SpA / 48 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Moonblast
While I was sad to see Mawile and Gardevoir leave my set, I was happy to gain Sylveon.
THIS THING WRECKS ALL. The spread I used for this comes from Cybertron's analysis on Sylveon
and I got to say it's very solid. Psyshock works wonders against M-Venusaur and M-Gengar.
Shadow Ball fends off the tricky Aegislash i occasionally come across.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Flash Cannon
- Protect
- Earth Power
While Charizard sits in the backseat due to Landorus coming back into the Metagame,
welcome Heatran. I wanted to have some speed with my fire coverage, I use him mostly
in terms of faking out my opponent when they try to take Sylveon or Gastrodon out and
score in on an opening. I put Flash Cannon on to wipe out any M-Gardevoir and Sylveon
that threatens my team. Why the Earth Power? to take out fellow Heatran of course!
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 60 HP / 192 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Protect
- Return
- Low Kick
Now I know this isn't completely the typical set for M-Kang. Power-Up Punch is great
but the build up hasn't worked out for me in many battles, while Low Kick handles T-Tar
other M-Kang and Bisharp without breaking a sweat. Jolly nature benefits my Kang in out
Sucker Punching any other mon that would use it. Protect is mostly there for the sake of scouting.
Fake-Out would be more ideal; however it's too risky and ends up wasted.
Looking for any and all feedback.
Past mons in my set:
Gardevoir(choice specs/modest)
Garchomp(rockyhelmet/jolly)
Mawile(mawilite/careful)
Charizard(charizardite y/ modest)
Greninja(sitrus berry/ timid)
Rotom-W(leftovers/calm)
Clefairy(rockyhelmet/bold)
Manetric(manetricite/timid)
My current set:
Gastrodon @ Rocky Helmet
Ability: Storm Drain
EVs: 228 HP / 164 Def / 116 SpD
Bold Nature
IVs: 0 Spe
- Earth Power
- Scald
- Ice Beam
- Protect
After some reading on Nuggetbridge, I decided to test out a Gastrodon set on Showdown
and it seemed to really help out the rest of my setup.
Whether it's hindering physical threats not expecting the rockyhelmet,
or keeping Landorus and Heatran safe from Scalds and HydroPumps.
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 16 HP / 252 Atk / 80 SpD / 160 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
While Garchomp is one of my favorite sweepers , I found Landorus to be a better option,
especially with the latter having less weaknesses.It takes out M-Kang,Greninja,and even Hydreigon
with one shot. At a premiere challenge and other online competions I used choice scarf like most sets,
but I wasn't fond of being restricted to one move only. Then Assault vest came into play for resistance from HydroPump.
Hitmontop (M) @ Sitrus Berry
Ability: Technician
EVs: 252 HP / 52 Atk / 4 Def / 180 SDef / 20 Spd
Careful Nature
- Mach Punch
- Fake Out
- Protect
- Wide Guard
WIDEGUARD IS A GODSEND. An old favorite of mine from the GSC days and a couple of
World Championship videos later. I gave an ev spread for Hitmontop that resembled Ray Rizzo's
Specially Defensive Mawile build. Combined with tenhnician Hitmontop has saved me out of a lot
of tight spots in rating battles, and a great Bisharp and M-Kang killer.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 92 HP / 116 Def/ 252 SpA / 48 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Moonblast
While I was sad to see Mawile and Gardevoir leave my set, I was happy to gain Sylveon.
THIS THING WRECKS ALL. The spread I used for this comes from Cybertron's analysis on Sylveon
and I got to say it's very solid. Psyshock works wonders against M-Venusaur and M-Gengar.
Shadow Ball fends off the tricky Aegislash i occasionally come across.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Flash Cannon
- Protect
- Earth Power
While Charizard sits in the backseat due to Landorus coming back into the Metagame,
welcome Heatran. I wanted to have some speed with my fire coverage, I use him mostly
in terms of faking out my opponent when they try to take Sylveon or Gastrodon out and
score in on an opening. I put Flash Cannon on to wipe out any M-Gardevoir and Sylveon
that threatens my team. Why the Earth Power? to take out fellow Heatran of course!
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 60 HP / 192 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Protect
- Return
- Low Kick
Now I know this isn't completely the typical set for M-Kang. Power-Up Punch is great
but the build up hasn't worked out for me in many battles, while Low Kick handles T-Tar
other M-Kang and Bisharp without breaking a sweat. Jolly nature benefits my Kang in out
Sucker Punching any other mon that would use it. Protect is mostly there for the sake of scouting.
Fake-Out would be more ideal; however it's too risky and ends up wasted.
Looking for any and all feedback.