Hey guys my 1st attempt at a VGC 2015 team most of the building was done pre rule release but i'm thinking about scraping this team altogether but since i have already bred it anyone want to attempt to find reason why i should save it XD Also Eeveeli after seeing this you may realise what avs was :P
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Encore
- Protect
- Drain Punch
- Facade
My mega, facade helps deal with likely burns/paralyses that are likely to be running around and encore can trap foes in protect. Bit of a gimicky build but i was having fun XD The whole point of this build is bait a protect since people assume fake out then encore it and start laying the hurt down on the pokemon.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
Pretty much just a standard garchomp cuz i like garchomp. Also helps deal with thunderous who otherwise can cripple various members of the team.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Protect
- Haze
I like milotic haze clears setup pokes etc and scald and ice beam heavily threaten many pokemon in the meta also competitive allows intimidate teams to get countered pretty hard. Pretty much an insane counter to landerous since intimidate boosts milotic into scary damage point and not many pokes want to enter a possible scald in case of the burn especially when its +2.
Skarmory @ Assault Vest
Ability: Sturdy
EVs: 208 HP / 200 Atk / 100 SpD
Impish Nature
- Night Slash
- Drill Peck
- Iron Head
- Rock Slide
somewhat of a hilarious idea i had 1 night since everyone knows skarmory is a defensive wall why not give it a tonne of sdef and att and hit back hard for a surprise, no clue how it could work but it sounded hilarious in my head :D
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 200 HP / 156 Def / 100 SpA / 52 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
My way of dealing with mega swampert + hits fairy types for 6 while not having a fighting weakness to the drain punches from slurpuff for example. Outside of this it serves as a rather bulky pokemon that has the potential to outspeed and score kos vs unsuspecting foes when in the sun.
Ninetales (F) @ Air Balloon
Ability: Drought
EVs: 212 HP / 80 Def / 160 SpA / 56 SpD
Modest Nature
- Heat Wave
- Energy Ball
- Will-O-Wisp
- Protect
lets venasaur get the sun for chlorophyll while hitting ferrothorn hard not really expecting to bring this in often but also can be used as a disrupter of the foes weather. Mostly here as a support rather than as a damage deal but still carries some offensive threat can live a water fall off M-swampert while in the sun and air balloon ensures it can come in on ground type moves should it need to such as when M - Swampert is around and the rain needs clearing for venasaur to go crazy. is the teams only real solid answer to ferrothorn.
Go ahead and rip it to pieces now guys :P
i hit post before i was done XD
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Encore
- Protect
- Drain Punch
- Facade
My mega, facade helps deal with likely burns/paralyses that are likely to be running around and encore can trap foes in protect. Bit of a gimicky build but i was having fun XD The whole point of this build is bait a protect since people assume fake out then encore it and start laying the hurt down on the pokemon.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect
Pretty much just a standard garchomp cuz i like garchomp. Also helps deal with thunderous who otherwise can cripple various members of the team.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Protect
- Haze
I like milotic haze clears setup pokes etc and scald and ice beam heavily threaten many pokemon in the meta also competitive allows intimidate teams to get countered pretty hard. Pretty much an insane counter to landerous since intimidate boosts milotic into scary damage point and not many pokes want to enter a possible scald in case of the burn especially when its +2.
Skarmory @ Assault Vest
Ability: Sturdy
EVs: 208 HP / 200 Atk / 100 SpD
Impish Nature
- Night Slash
- Drill Peck
- Iron Head
- Rock Slide
somewhat of a hilarious idea i had 1 night since everyone knows skarmory is a defensive wall why not give it a tonne of sdef and att and hit back hard for a surprise, no clue how it could work but it sounded hilarious in my head :D
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 200 HP / 156 Def / 100 SpA / 52 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
My way of dealing with mega swampert + hits fairy types for 6 while not having a fighting weakness to the drain punches from slurpuff for example. Outside of this it serves as a rather bulky pokemon that has the potential to outspeed and score kos vs unsuspecting foes when in the sun.
Ninetales (F) @ Air Balloon
Ability: Drought
EVs: 212 HP / 80 Def / 160 SpA / 56 SpD
Modest Nature
- Heat Wave
- Energy Ball
- Will-O-Wisp
- Protect
lets venasaur get the sun for chlorophyll while hitting ferrothorn hard not really expecting to bring this in often but also can be used as a disrupter of the foes weather. Mostly here as a support rather than as a damage deal but still carries some offensive threat can live a water fall off M-swampert while in the sun and air balloon ensures it can come in on ground type moves should it need to such as when M - Swampert is around and the rain needs clearing for venasaur to go crazy. is the teams only real solid answer to ferrothorn.
Go ahead and rip it to pieces now guys :P
i hit post before i was done XD