Feb 23, 2015, 04:42 PM
http://www.teammagma.net/teambuilder/?36...0|468|448m
As you can see, your team is weak to Steel, Fire, Ice and Fairy, all of which are common offensive types in VGC. Your team would appreciate more Wide Guard support against Fairy and Fire attacks or even invest in a Pokemon that can OHKO threats such as Charizard Y and Sylveon.
Your team lacks speed control and would get bombarded by a Trick Room team. You can't just use fast Pokemon, drop in some slow ones or even pull a surprise move by using items such as Iron Ball or Macho Brace on at least two of your Pokemon.
This team will have trouble countering weather teams as well, especially Rain teams.
Now to the builds.
Mega Glalie
Mega Glalie is the core of your team. Going 252/252 isn't a great idea for two reasons, other team stratergies such as Tailwind/Trick Room/Weather can walk in and take it down since you have no bulk investments nor are you considering the speed EVs without and with the Tailwind. There is no need to go max speed because with Tailwind, even by just applying a nature with the perfect IVs in speed, you outspeed every threat as long as you aren't going against another Tailwind team
Bottom line, go more bulk and less speed, even try going Adamant over Jolly for more offensive power.
I highly recommend running the Moody ability over Inner Focus. You can protect against Fake Out and you might not even survive 2 consecutive Rock Slides anyways. Moody at least gives you +2 in a stat every turn while risking the -1 in another stat and it is VGC legal.
Uxie
Avoid the dual screens set up in VGC especially with a Psychic type. There is too much Taunt and Dark Types to take advantage.
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 244 HP / 84 Def Uxie: 174-205 (96.1 - 113.2%) -- 75% chance to OHKO
Please keep that calculation in your mind because most Bisharp are EV'd to outspeed and possibly OHKO Uxie before you get the set up.
If you plan to run Uxie then try putting in better support moves such as Thunder Wave and Helping Hand. Protect would also be nice here to take advantage of the Leftovers. Grass Knot won't be as effective as Energy Ball in most situations.
Mandibuzz
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 88 SpD Mandibuzz: 210-248 (96.7 - 114.2%) -- 81.3% chance to OHKO
Need I say more. Get something to counter Fairy types and Mandibuzz will be a threat to be reckoned with. You probably should run a Sitrus Berry because it's highly unlikely that you will be hit by a contact move.
Lucario
Take off Shadow Ball on Lucario for Protect and remove Focus Blast for Aura Sphere. I do believe in the high risk high reward notion but Focus Blast misses too often and will put you in tight spots. Also go for the Steadfast ability and take advantage of the speed boosts provided by every flinch.
Togekiss
Go Leftovers on Togekiss and run it more supportively. In case you don't get a Tailwind off with Mandibuzz, have Togekiss do it. Serene Grace Air Slash is also better than going Super Luck. The flinches benefit way more than the critical hits. Put protect/follow me on your Togekiss as well. You can keep Dazzling Gleam since Dragon, Dark and Fighting types are common and this helps providing more chip damage. If you aren't feeling the Dazzling Gleam then go Morning Sun/Roost for HP Recovery.
Garchomp
It would be better to either run a Focus Sash or Life Orb on Garchomp. It is still possible to OHKO Garchomp even if it has the Yache Berry. Also, Dual Chop is a better option than Poison Jab. The fairies you worry about take the same amount of damage from Rock Slide as they do from Poison Jab (well at least around as much, it won't OHKO either way so no means trying). Most would go for Dragon Claw but I like Dual Chop's sash breaking ability and it does have more damage output.
To be honest, this team is still a work in progress. Do more research on speed tiers and make more diverse EV spreads. You are running a Tailwind team so 252 Speed with a supporting nature is unnecessary. You also need to change out some Pokemon to bar off common weaknesses.
As you can see, your team is weak to Steel, Fire, Ice and Fairy, all of which are common offensive types in VGC. Your team would appreciate more Wide Guard support against Fairy and Fire attacks or even invest in a Pokemon that can OHKO threats such as Charizard Y and Sylveon.
Your team lacks speed control and would get bombarded by a Trick Room team. You can't just use fast Pokemon, drop in some slow ones or even pull a surprise move by using items such as Iron Ball or Macho Brace on at least two of your Pokemon.
This team will have trouble countering weather teams as well, especially Rain teams.
Now to the builds.
Mega Glalie
Mega Glalie is the core of your team. Going 252/252 isn't a great idea for two reasons, other team stratergies such as Tailwind/Trick Room/Weather can walk in and take it down since you have no bulk investments nor are you considering the speed EVs without and with the Tailwind. There is no need to go max speed because with Tailwind, even by just applying a nature with the perfect IVs in speed, you outspeed every threat as long as you aren't going against another Tailwind team
Bottom line, go more bulk and less speed, even try going Adamant over Jolly for more offensive power.
I highly recommend running the Moody ability over Inner Focus. You can protect against Fake Out and you might not even survive 2 consecutive Rock Slides anyways. Moody at least gives you +2 in a stat every turn while risking the -1 in another stat and it is VGC legal.
Uxie
Avoid the dual screens set up in VGC especially with a Psychic type. There is too much Taunt and Dark Types to take advantage.
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 244 HP / 84 Def Uxie: 174-205 (96.1 - 113.2%) -- 75% chance to OHKO
Please keep that calculation in your mind because most Bisharp are EV'd to outspeed and possibly OHKO Uxie before you get the set up.
If you plan to run Uxie then try putting in better support moves such as Thunder Wave and Helping Hand. Protect would also be nice here to take advantage of the Leftovers. Grass Knot won't be as effective as Energy Ball in most situations.
Mandibuzz
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 88 SpD Mandibuzz: 210-248 (96.7 - 114.2%) -- 81.3% chance to OHKO
Need I say more. Get something to counter Fairy types and Mandibuzz will be a threat to be reckoned with. You probably should run a Sitrus Berry because it's highly unlikely that you will be hit by a contact move.
Lucario
Take off Shadow Ball on Lucario for Protect and remove Focus Blast for Aura Sphere. I do believe in the high risk high reward notion but Focus Blast misses too often and will put you in tight spots. Also go for the Steadfast ability and take advantage of the speed boosts provided by every flinch.
Togekiss
Go Leftovers on Togekiss and run it more supportively. In case you don't get a Tailwind off with Mandibuzz, have Togekiss do it. Serene Grace Air Slash is also better than going Super Luck. The flinches benefit way more than the critical hits. Put protect/follow me on your Togekiss as well. You can keep Dazzling Gleam since Dragon, Dark and Fighting types are common and this helps providing more chip damage. If you aren't feeling the Dazzling Gleam then go Morning Sun/Roost for HP Recovery.
Garchomp
It would be better to either run a Focus Sash or Life Orb on Garchomp. It is still possible to OHKO Garchomp even if it has the Yache Berry. Also, Dual Chop is a better option than Poison Jab. The fairies you worry about take the same amount of damage from Rock Slide as they do from Poison Jab (well at least around as much, it won't OHKO either way so no means trying). Most would go for Dragon Claw but I like Dual Chop's sash breaking ability and it does have more damage output.
To be honest, this team is still a work in progress. Do more research on speed tiers and make more diverse EV spreads. You are running a Tailwind team so 252 Speed with a supporting nature is unnecessary. You also need to change out some Pokemon to bar off common weaknesses.
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