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[VGC] Trick Room/Tailwind Switch Team Building Ideas
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(May 12, 2015, 04:37 PM)naitre Wrote:
(May 12, 2015, 01:37 PM)Black117 Wrote: TLDR: Is it a good idea to have both Trick Room and Tailwind modes as viable speed control options on the same team?

That depends...define "good," haha. I wouldn't say it's a strategy that anyone could easily pick up. Are you suggesting being able to freely switch between Trick Room and Tailwind conditions within the same battle, or are you referring to being able to have both options available on the same team? If you're suggesting the former, it seems almost like a gimmick in a way, where you have to be under ideal conditions in order to net a success. I think it requires a lot of higher level strategizing and play to pull off successfully in that situation. It can change the momentum in a battle drastically, but VGC matches are so short that I don't know how effective it would be. If you mean just being able to have multiple options, similar to running a dual mega team, I don't see anything wrong with it.

There are 3 major situations where having both TR and Tailwind may influence the game:

1) Your opponent's team wants to play under Tailwind. You can answer with Trick Room. It's the best case because you will outspeed anything for at least 4 turns, while the last turn of TR depends on the pokemon on the field.

2) Your opponent doesn't play with neither TR nor Tailwind. You can set up with the core with the best overall matchup.

3) Your opponent's team is a slow TR team. You can answer to Trick Room with Trick Room without even having to Taunt its TR setter. Your pokemon will be faster since its a medium tier speed against a slow tier.

Tailwind/TR team is a good idea, it's just one of the most difficult teams to build.. if it's built well enough the result is excellent.
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