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[VGC] Pokemon VGC 2015 Metagame Megathread
i'm 100% in agreement that milotics a really solid option this is the set i use

Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Scald
- Recover
- Protect
- Ice Beam

more of a stally set that the above sets but the ability to get that hp back means milotic can tank nearly every threat in the meta and this set proved it worked in the tourney last night :D

Edit: Don't suppose you can highlight zard Y for me rogue i have 1 but i dno how to ev it etc atm its 252/252 due to how i played singles last year.
Evilsabre
Winning a Pokemon battle is not so much about being a step ahead of your opponent but rather being 2 steps behind them
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Love the Arcanine set! I should definitely use him one day! :D

Also thank you for adding my moveset for the milotic and giving me credits, I love the builds you guys make, they help me a lot :D
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Accelixio#2187 @ Overwatch

Achievement unlocked: First place in a sub-tourney//08-08-2015


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I'm so glad you've posted some Arcanine builds, because I was struggling to think of some. That Fire spin set sound nasty if it's played well
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those new builds are sick! I added them to the OP.

If you've just opened this thread for the first time all the competitive write ups can be found here: http://thejustinflynn.tv/forum/Thread-VG...7#pid15867

Thank you Rogue and Naitre
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Yup, he's still here.
*This post is mainly for evilsabre, but when I thought about it for about 10 seconds I realized that this threat is still gonna stay around. I'll tell you why down below!*


[Image: 006-mega-y.gif]
Typing: Fire/Flying
Weaknesses: Water/Electric (x2) Rock (x4)
Resistances: Fighting/Steel/Fire (1/2) Grass/Bug (1/4)
Immunity: Ground
Ability: Drought (On switch in, the weather becomes sunny.)
-Stats- HP: 78 / Attack: 104 / Defense: 78 / Sp.Atk: 159 / Sp.Def: 115 / Speed: 100

*Why mega Charizard Y?*
I know a few people wrote off Charizard Y as soon as the genies came back. Lando's rock slide and Thundurus's thunderbolt. Are they a threat? Sure! Should you stop using it because of them? Not at all. Rain teams are very heavy this year so far, so playing Mega Zard Y right can foil your opponents team entirely. Whats a Mega Swampert without it's swift swim/getting hit by Zard Y's Solarbeam? KO'd. That's what it is. You outspeed Landorus (unless it's scarfed of course.) Why not OHKO that with an HP Ice? Do you outspeed Thundurus? Sadly no. However, you can live a thunderbolt from timid thundurus and OHKO with Overheat/have a chance to OHKO with heatwave. Enough talk, let's get down to sets.



-Bulky Offense-
Charizard-Mega-Y
Ability: Drought
EVs: 100 HP / 4 Def / 252 SpA / 4 SpD / 148 Spe
Timid Nature
- Hidden Power [Ice]/Overheat
- Heat Wave
- Solar Beam/Air Slash
- Protect

In my opinion, I'll be using the first set of these moves. If you have the ice/grass coverage feel free to run the opposites. We're running enough bulk to live rock slide from things like landorus/garchomp. (it is a roll, but it's always better to have a chance instead of just being OHKO'd.) While giving you the chance to take out either with a Hidden Power Ice. Heat Wave is as lovely as ever, being strong, STAB, hitting both of your opponents, and being boosted in the Sun. Solar Beam takes out Swampert and friends. (Politoed etc) and Protect is great for obvious reasons. In my opinion, Charizard Y benefits from Protect more than other mons. You'll find that people usually double up on Charizard Y because of how frail/threatening it is. Pair it up with something strong to take out whatever's threatening you. The EV's in speed are important to outspeed your average Landorus who run Adamant

252 SpA Mega Charizard Y Hidden Power Ice vs. 220 HP / 0 SpD Landorus-T: 192-228 (100 - 118.7%) -- guaranteed OHKO

252 SpA Mega Charizard Y Solar Beam vs. 240 HP / 0 SpD Mega Swampert: 348-412 (169.7 - 200.9%) -- guaranteed OHKO

252 SpA Mega Charizard Y Heat Wave vs. 4 HP / 0 SpD Bisharp in Sun: 282-332 (200 - 235.4%) -- guaranteed OHKO

4 Atk Landorus-T Rock Slide vs. 100 HP / 4 Def Mega Charizard Y: 144-172 (86.7 - 103.6%) -- 18.8% chance to OHKO

252 Atk Garchomp Rock Slide vs. 100 HP / 4 Def Mega Charizard Y: 156-184 (93.9 - 110.8%) -- 56.3% chance to OHKO



-Bulkier Offense!-
Charizard-Mega-Y
Ability: Drought
EVs: 252 HP / 4 Def / 212 SpA / 4 SpD / 36 Spe
Modest Nature
- Hidden Power Ice/Overheat
- Heat Wave
- Solar Beam/Air Slash
- Protect

If you want to make SURE you live Garchomps Rock Slide while still having a small chance to live adamant max attack Lando's rock slide, you have to run max HP. Because of our low speed, we might as well run Modest. I still always think that Hidden Power Ice is superior than anything else so we have a way to KO the user of that rockslide that we're working so hard to survive. I've run bulky zard y without HP Ice, and it can to a 1v1 run against a Garchomp who hit me with rock slide, I lived, but couldnt KO with Overheat. I know there's a chance of the berry, but this year i see a lot of rocky helmet/scarf/lum berry. Just personal preference really. Not much to show here, same story as the first. I prefer the first set so we can keep our high speed with strong special attack because in my opinion, running this much HP just really hurts your speed which is important this year. You're better off making a good team to support you first set, instead of heavily investing to counter a few things you might not even face off against.



-Final Bulky Offense-

Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 172 HP / 60 Def / 244 SAtk / 32 Spd
Modest Nature
IVs: 1 Atk / 30 Spd
- Overheat
- Solar Beam
- Hidden Power [Ice]
- Protect

***This isn't my set***
This is Vindictives set, here's what he has to say about it. I really think it's interested how he opted for Overheat over Heat Wave! Definitely worth trying out, this set is just as good as the first, but may require some higher level play. Especially good since you don't care about Heatran coming in and getting the flash fire from your heat wave.

"Used to be a Simple timid 4hp 252 in Satk and 252 in Spd with heat wave over HP ice but i decided to make my Yzard unique and since my Yzard can't be a dragon well, if you can't join'em beat'em >:P The EV's are to always survive a Jolly Garchomp's Rock slide and KO back with Hp ice. I can also KO salamence in 1 shot with Hp ice. modest 244 Satk is to ensure the 1 hit KO on adamant or jolly M-Kang. 60 Sdef lets Yzard tank T-bolts and V-switches better."



Pairs-

Hitmontop. Hitmontop, Hitmontop, Hitmontop. Seriously. This thing has access to Wide Guard to protect you from rockslide/surf, fake out to support your KO on a threat, Close Combat to take out pesky Heatrans, and even things like Mach Punch to support the final KO. Seriously such an amazing pair up, I love it.

Heatran: Heatran really doesn't care about Rockslide, so if they drop one on your protecting zard y- Heatran laughs at it and drops a super strong heat wave of his own. Double Heatwave. What lives that?

Sylveon: For normal reasons. This thing is so good when it's choiced with pixilate hyper voice. Take out Garchomp while you protect, or seriously maim Landorus/Thundurus. Don't sleep on this thing.

Milotic: If they lead Landorus predicting your Charizard, why not come in with competitive Milotic? get that +2 spa and you might as well be fancy and throw safety goggles on it to ignore the sun.

Terrakion: I could be wrong, but I'm pretty sure that Terrakion has the second strongest rock slide in the game. (Excluding megas) Pair this up to take out things like Talonflame/Thundurus in one go. Even though his rock slide is weakened in doubles, it still KO's. Not to mention being able to earthquake freely! Knock em out!



Fears- I'm pretty sure it's obvious. Thundurus/Garchomp/Lando. Things like that that have powerful rockslides/thunderbolts. Slap on something with wide guard or protect carefully and you'll easily defeat your opponent.

It should be noted that Heatran is a threat. With flash fire it eats up heat wave so you have to be careful. Especially with some heatrans running ancient power to take out flying types.



Well thats that! Let me know if you want to see anything else, hope you enjoyed ^^;
50 thousand people used to live here...Now it's a ghost town.
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Oh my goomy! Rogue you and Naitre are killing it. I'm going to make a master post with all your builds as soon as we get a few more. So freakin' epic!
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^Lol that's how I imagine sylveon in battle. I honestly think Sylveon is the best non mega fairy atm just because of that pxilate hyper voice. Unlike most notable hyper voice user (gardevoir, altaria, and mence), Sylveon can actually hold an item just to boost its main attack to threatening levels. I've been trying out scarfed sylveon (credits to Cybertron) with enough investment to outspeed adamant bisharp and let me just say its catches people off guard. I can only imagine how threatening a choice specs sylveon in tailwind is
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People definitely fear Sylveon in this metagame and I'm excited to see, and possibly use, this set in a battle or tournament!
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Now I'm here with a fancy sword, smiling at all the burrito chokes, the blue shells, and the shiny catches.

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Nice work with the sylveon! This monster has caused me to run life orb scizor so I can OHKO and have my team not get destroyed :P
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Hi @naitre Smile,

First of al thx fr posting both of his spreads:P

But you shouldve checked the comments he uneffectively eved the first spread...

You have to take away 4 evs from speed and 4 evs from special defense, since with the spread you posted both stats get same points at level 50 with those 8 points taken awaySmile just put them into spa to get more power

Nice job on the calcs thoWink

Greetings corol97
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